godot/servers/visual_server.cpp
Rémi Verschelde b97401f304 Update copyright statements to 2020
And apply clang-format 10 to the codebase.
2020-08-13 22:58:13 +02:00

775 lines
33 KiB
C++

/*************************************************************************/
/* visual_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "visual_server.h"
#include "globals.h"
#include "method_bind_ext.gen.inc"
VisualServer *VisualServer::singleton = NULL;
VisualServer *(*VisualServer::create_func)() = NULL;
VisualServer *VisualServer::get_singleton() {
return singleton;
}
void VisualServer::set_mipmap_policy(MipMapPolicy p_policy) {
mm_policy = p_policy;
}
VisualServer::MipMapPolicy VisualServer::get_mipmap_policy() const {
return (VisualServer::MipMapPolicy)mm_policy;
}
DVector<String> VisualServer::_shader_get_param_list(RID p_shader) const {
//remove at some point
DVector<String> pl;
#if 0
List<StringName> params;
shader_get_param_list(p_shader,&params);
for(List<StringName>::Element *E=params.front();E;E=E->next()) {
pl.push_back(E->get());
}
#endif
return pl;
}
VisualServer *VisualServer::create() {
ERR_FAIL_COND_V(singleton, NULL);
if (create_func)
return create_func();
return NULL;
}
RID VisualServer::texture_create_from_image(const Image &p_image, uint32_t p_flags) {
RID texture = texture_create();
texture_allocate(texture, p_image.get_width(), p_image.get_height(), p_image.get_format(), p_flags); //if it has mipmaps, use, else generate
ERR_FAIL_COND_V(!texture.is_valid(), texture);
texture_set_data(texture, p_image);
return texture;
}
RID VisualServer::get_test_texture() {
if (test_texture) {
return test_texture;
};
#define TEST_TEXTURE_SIZE 256
Image data(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, 0, Image::FORMAT_RGB);
for (int x = 0; x < TEST_TEXTURE_SIZE; x++) {
for (int y = 0; y < TEST_TEXTURE_SIZE; y++) {
Color c;
int r = 255 - (x + y) / 2;
if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) {
c.r = y;
c.g = r;
c.b = x;
} else {
c.r = r;
c.g = x;
c.b = y;
}
data.put_pixel(x, y, c);
}
}
test_texture = texture_create_from_image(data);
return test_texture;
};
void VisualServer::_free_internal_rids() {
if (test_texture.is_valid())
free(test_texture);
if (white_texture.is_valid())
free(white_texture);
if (test_material.is_valid())
free(test_material);
for (int i = 0; i < 32; i++) {
if (material_2d[i].is_valid())
free(material_2d[i]);
}
}
RID VisualServer::_make_test_cube() {
DVector<Vector3> vertices;
DVector<Vector3> normals;
DVector<float> tangents;
DVector<Vector3> uvs;
int vtx_idx = 0;
#define ADD_VTX(m_idx) \
vertices.push_back(face_points[m_idx]); \
normals.push_back(normal_points[m_idx]); \
tangents.push_back(normal_points[m_idx][1]); \
tangents.push_back(normal_points[m_idx][2]); \
tangents.push_back(normal_points[m_idx][0]); \
tangents.push_back(1.0); \
uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); \
vtx_idx++;
for (int i = 0; i < 6; i++) {
Vector3 face_points[4];
Vector3 normal_points[4];
float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
for (int j = 0; j < 4; j++) {
float v[3];
v[0] = 1.0;
v[1] = 1 - 2 * ((j >> 1) & 1);
v[2] = v[1] * (1 - 2 * (j & 1));
for (int k = 0; k < 3; k++) {
if (i < 3)
face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
else
face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
}
normal_points[j] = Vector3();
normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
}
//tri 1
ADD_VTX(0);
ADD_VTX(1);
ADD_VTX(2);
//tri 2
ADD_VTX(2);
ADD_VTX(3);
ADD_VTX(0);
}
RID test_cube = mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
d[VisualServer::ARRAY_NORMAL] = normals;
d[VisualServer::ARRAY_TANGENT] = tangents;
d[VisualServer::ARRAY_TEX_UV] = uvs;
d[VisualServer::ARRAY_VERTEX] = vertices;
DVector<int> indices;
indices.resize(vertices.size());
for (int i = 0; i < vertices.size(); i++)
indices.set(i, i);
d[VisualServer::ARRAY_INDEX] = indices;
mesh_add_surface(test_cube, PRIMITIVE_TRIANGLES, d);
test_material = fixed_material_create();
//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
fixed_material_set_texture(test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture());
fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70);
fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2, 0.2, 0.2));
fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1));
fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1, 1, 1));
mesh_surface_set_material(test_cube, 0, test_material);
return test_cube;
}
RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
DVector<Vector3> vertices;
DVector<Vector3> normals;
for (int i = 1; i <= p_lats; i++) {
double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats);
double z0 = Math::sin(lat0);
double zr0 = Math::cos(lat0);
double lat1 = Math_PI * (-0.5 + (double)i / p_lats);
double z1 = Math::sin(lat1);
double zr1 = Math::cos(lat1);
for (int j = p_lons; j >= 1; j--) {
double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons;
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
double lng1 = 2 * Math_PI * (double)(j) / p_lons;
double x1 = Math::cos(lng1);
double y1 = Math::sin(lng1);
Vector3 v[4] = {
Vector3(x1 * zr0, z0, y1 * zr0),
Vector3(x1 * zr1, z1, y1 * zr1),
Vector3(x0 * zr1, z1, y0 * zr1),
Vector3(x0 * zr0, z0, y0 * zr0)
};
#define ADD_POINT(m_idx) \
normals.push_back(v[m_idx]); \
vertices.push_back(v[m_idx] * p_radius);
ADD_POINT(0);
ADD_POINT(1);
ADD_POINT(2);
ADD_POINT(2);
ADD_POINT(3);
ADD_POINT(0);
}
}
RID mesh = mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
d[ARRAY_VERTEX] = vertices;
d[ARRAY_NORMAL] = normals;
mesh_add_surface(mesh, PRIMITIVE_TRIANGLES, d);
return mesh;
}
RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_ontop, bool p_cut_alpha, bool p_opaque_prepass) {
int version = 0;
if (p_shaded)
version = 1;
if (p_transparent)
version |= 2;
if (p_cut_alpha)
version |= 4;
if (p_opaque_prepass)
version |= 8;
if (p_double_sided)
version |= 16;
if (p_ontop)
version |= 32;
if (material_2d[version].is_valid())
return material_2d[version];
//not valid, make
material_2d[version] = fixed_material_create();
fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_USE_ALPHA, p_transparent);
fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY, true);
fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_DISCARD_ALPHA, p_cut_alpha);
material_set_flag(material_2d[version], MATERIAL_FLAG_UNSHADED, !p_shaded);
material_set_flag(material_2d[version], MATERIAL_FLAG_DOUBLE_SIDED, p_double_sided);
material_set_flag(material_2d[version], MATERIAL_FLAG_ONTOP, p_ontop);
material_set_depth_draw_mode(material_2d[version], p_opaque_prepass ? MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA : MATERIAL_DEPTH_DRAW_OPAQUE_ONLY);
fixed_material_set_texture(material_2d[version], FIXED_MATERIAL_PARAM_DIFFUSE, get_white_texture());
//material cut alpha?
return material_2d[version];
}
RID VisualServer::get_white_texture() {
if (white_texture.is_valid())
return white_texture;
DVector<uint8_t> wt;
wt.resize(16 * 3);
{
DVector<uint8_t>::Write w = wt.write();
for (int i = 0; i < 16 * 3; i++)
w[i] = 255;
}
Image white(4, 4, 0, Image::FORMAT_RGB, wt);
white_texture = texture_create();
texture_allocate(white_texture, 4, 4, Image::FORMAT_RGB);
texture_set_data(white_texture, white);
return white_texture;
}
void VisualServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("texture_create"), &VisualServer::texture_create);
ObjectTypeDB::bind_method(_MD("texture_create_from_image"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
//ObjectTypeDB::bind_method(_MD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
//ObjectTypeDB::bind_method(_MD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) );
//ObjectTypeDB::bind_method(_MD("texture_get_rect"),&VisualServer::texture_get_rect );
ObjectTypeDB::bind_method(_MD("texture_set_flags"), &VisualServer::texture_set_flags);
ObjectTypeDB::bind_method(_MD("texture_get_flags"), &VisualServer::texture_get_flags);
ObjectTypeDB::bind_method(_MD("texture_get_width"), &VisualServer::texture_get_width);
ObjectTypeDB::bind_method(_MD("texture_get_height"), &VisualServer::texture_get_height);
ObjectTypeDB::bind_method(_MD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data);
#ifndef _3D_DISABLED
ObjectTypeDB::bind_method(_MD("shader_create", "mode"), &VisualServer::shader_create, DEFVAL(SHADER_MATERIAL));
ObjectTypeDB::bind_method(_MD("shader_set_mode", "shader", "mode"), &VisualServer::shader_set_mode);
ObjectTypeDB::bind_method(_MD("material_create"), &VisualServer::material_create);
ObjectTypeDB::bind_method(_MD("material_set_shader", "shader"), &VisualServer::material_set_shader);
ObjectTypeDB::bind_method(_MD("material_get_shader"), &VisualServer::material_get_shader);
ObjectTypeDB::bind_method(_MD("material_set_param"), &VisualServer::material_set_param);
ObjectTypeDB::bind_method(_MD("material_get_param"), &VisualServer::material_get_param);
ObjectTypeDB::bind_method(_MD("material_set_flag"), &VisualServer::material_set_flag);
ObjectTypeDB::bind_method(_MD("material_get_flag"), &VisualServer::material_get_flag);
ObjectTypeDB::bind_method(_MD("material_set_blend_mode"), &VisualServer::material_set_blend_mode);
ObjectTypeDB::bind_method(_MD("material_get_blend_mode"), &VisualServer::material_get_blend_mode);
ObjectTypeDB::bind_method(_MD("material_set_line_width"), &VisualServer::material_set_line_width);
ObjectTypeDB::bind_method(_MD("material_get_line_width"), &VisualServer::material_get_line_width);
ObjectTypeDB::bind_method(_MD("mesh_create"), &VisualServer::mesh_create);
ObjectTypeDB::bind_method(_MD("mesh_add_surface"), &VisualServer::mesh_add_surface, DEFVAL(Array()), DEFVAL(false));
ObjectTypeDB::bind_method(_MD("mesh_surface_set_material"), &VisualServer::mesh_surface_set_material, DEFVAL(false));
ObjectTypeDB::bind_method(_MD("mesh_surface_get_material"), &VisualServer::mesh_surface_get_material);
ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_len"), &VisualServer::mesh_surface_get_array_len);
ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_index_len"), &VisualServer::mesh_surface_get_array_index_len);
ObjectTypeDB::bind_method(_MD("mesh_surface_get_format"), &VisualServer::mesh_surface_get_format);
ObjectTypeDB::bind_method(_MD("mesh_surface_get_primitive_type"), &VisualServer::mesh_surface_get_primitive_type);
ObjectTypeDB::bind_method(_MD("mesh_remove_surface"), &VisualServer::mesh_remove_surface);
ObjectTypeDB::bind_method(_MD("mesh_get_surface_count"), &VisualServer::mesh_get_surface_count);
ObjectTypeDB::bind_method(_MD("multimesh_create"), &VisualServer::multimesh_create);
ObjectTypeDB::bind_method(_MD("multimesh_set_mesh"), &VisualServer::multimesh_set_mesh);
ObjectTypeDB::bind_method(_MD("multimesh_set_aabb"), &VisualServer::multimesh_set_aabb);
ObjectTypeDB::bind_method(_MD("multimesh_instance_set_transform"), &VisualServer::multimesh_instance_set_transform);
ObjectTypeDB::bind_method(_MD("multimesh_instance_set_color"), &VisualServer::multimesh_instance_set_color);
ObjectTypeDB::bind_method(_MD("multimesh_get_mesh"), &VisualServer::multimesh_get_mesh);
ObjectTypeDB::bind_method(_MD("multimesh_get_aabb"), &VisualServer::multimesh_get_aabb);
ObjectTypeDB::bind_method(_MD("multimesh_instance_get_transform"), &VisualServer::multimesh_instance_get_transform);
ObjectTypeDB::bind_method(_MD("multimesh_instance_get_color"), &VisualServer::multimesh_instance_get_color);
ObjectTypeDB::bind_method(_MD("particles_create"), &VisualServer::particles_create);
ObjectTypeDB::bind_method(_MD("particles_set_amount"), &VisualServer::particles_set_amount);
ObjectTypeDB::bind_method(_MD("particles_get_amount"), &VisualServer::particles_get_amount);
ObjectTypeDB::bind_method(_MD("particles_set_emitting"), &VisualServer::particles_set_emitting);
ObjectTypeDB::bind_method(_MD("particles_is_emitting"), &VisualServer::particles_is_emitting);
ObjectTypeDB::bind_method(_MD("particles_set_visibility_aabb"), &VisualServer::particles_set_visibility_aabb);
ObjectTypeDB::bind_method(_MD("particles_get_visibility_aabb"), &VisualServer::particles_get_visibility_aabb);
ObjectTypeDB::bind_method(_MD("particles_set_variable"), &VisualServer::particles_set_variable);
ObjectTypeDB::bind_method(_MD("particles_get_variable"), &VisualServer::particles_get_variable);
ObjectTypeDB::bind_method(_MD("particles_set_randomness"), &VisualServer::particles_set_randomness);
ObjectTypeDB::bind_method(_MD("particles_get_randomness"), &VisualServer::particles_get_randomness);
ObjectTypeDB::bind_method(_MD("particles_set_color_phases"), &VisualServer::particles_set_color_phases);
ObjectTypeDB::bind_method(_MD("particles_get_color_phases"), &VisualServer::particles_get_color_phases);
ObjectTypeDB::bind_method(_MD("particles_set_color_phase_pos"), &VisualServer::particles_set_color_phase_pos);
ObjectTypeDB::bind_method(_MD("particles_get_color_phase_pos"), &VisualServer::particles_get_color_phase_pos);
ObjectTypeDB::bind_method(_MD("particles_set_color_phase_color"), &VisualServer::particles_set_color_phase_color);
ObjectTypeDB::bind_method(_MD("particles_get_color_phase_color"), &VisualServer::particles_get_color_phase_color);
ObjectTypeDB::bind_method(_MD("particles_set_attractors"), &VisualServer::particles_set_attractors);
ObjectTypeDB::bind_method(_MD("particles_get_attractors"), &VisualServer::particles_get_attractors);
ObjectTypeDB::bind_method(_MD("particles_set_attractor_pos"), &VisualServer::particles_set_attractor_pos);
ObjectTypeDB::bind_method(_MD("particles_get_attractor_pos"), &VisualServer::particles_get_attractor_pos);
ObjectTypeDB::bind_method(_MD("particles_set_attractor_strength"), &VisualServer::particles_set_attractor_strength);
ObjectTypeDB::bind_method(_MD("particles_get_attractor_strength"), &VisualServer::particles_get_attractor_strength);
ObjectTypeDB::bind_method(_MD("particles_set_material"), &VisualServer::particles_set_material, DEFVAL(false));
ObjectTypeDB::bind_method(_MD("particles_set_height_from_velocity"), &VisualServer::particles_set_height_from_velocity);
ObjectTypeDB::bind_method(_MD("particles_has_height_from_velocity"), &VisualServer::particles_has_height_from_velocity);
ObjectTypeDB::bind_method(_MD("light_create"), &VisualServer::light_create);
ObjectTypeDB::bind_method(_MD("light_get_type"), &VisualServer::light_get_type);
ObjectTypeDB::bind_method(_MD("light_set_color"), &VisualServer::light_set_color);
ObjectTypeDB::bind_method(_MD("light_get_color"), &VisualServer::light_get_color);
ObjectTypeDB::bind_method(_MD("light_set_shadow"), &VisualServer::light_set_shadow);
ObjectTypeDB::bind_method(_MD("light_has_shadow"), &VisualServer::light_has_shadow);
ObjectTypeDB::bind_method(_MD("light_set_volumetric"), &VisualServer::light_set_volumetric);
ObjectTypeDB::bind_method(_MD("light_is_volumetric"), &VisualServer::light_is_volumetric);
ObjectTypeDB::bind_method(_MD("light_set_projector"), &VisualServer::light_set_projector);
ObjectTypeDB::bind_method(_MD("light_get_projector"), &VisualServer::light_get_projector);
ObjectTypeDB::bind_method(_MD("light_set_var"), &VisualServer::light_set_param);
ObjectTypeDB::bind_method(_MD("light_get_var"), &VisualServer::light_get_param);
ObjectTypeDB::bind_method(_MD("skeleton_create"), &VisualServer::skeleton_create);
ObjectTypeDB::bind_method(_MD("skeleton_resize"), &VisualServer::skeleton_resize);
ObjectTypeDB::bind_method(_MD("skeleton_get_bone_count"), &VisualServer::skeleton_get_bone_count);
ObjectTypeDB::bind_method(_MD("skeleton_bone_set_transform"), &VisualServer::skeleton_bone_set_transform);
ObjectTypeDB::bind_method(_MD("skeleton_bone_get_transform"), &VisualServer::skeleton_bone_get_transform);
ObjectTypeDB::bind_method(_MD("room_create"), &VisualServer::room_create);
ObjectTypeDB::bind_method(_MD("room_set_bounds"), &VisualServer::room_set_bounds);
ObjectTypeDB::bind_method(_MD("room_get_bounds"), &VisualServer::room_get_bounds);
ObjectTypeDB::bind_method(_MD("portal_create"), &VisualServer::portal_create);
ObjectTypeDB::bind_method(_MD("portal_set_shape"), &VisualServer::portal_set_shape);
ObjectTypeDB::bind_method(_MD("portal_get_shape"), &VisualServer::portal_get_shape);
ObjectTypeDB::bind_method(_MD("portal_set_enabled"), &VisualServer::portal_set_enabled);
ObjectTypeDB::bind_method(_MD("portal_is_enabled"), &VisualServer::portal_is_enabled);
ObjectTypeDB::bind_method(_MD("portal_set_disable_distance"), &VisualServer::portal_set_disable_distance);
ObjectTypeDB::bind_method(_MD("portal_get_disable_distance"), &VisualServer::portal_get_disable_distance);
ObjectTypeDB::bind_method(_MD("portal_set_disabled_color"), &VisualServer::portal_set_disabled_color);
ObjectTypeDB::bind_method(_MD("portal_get_disabled_color"), &VisualServer::portal_get_disabled_color);
ObjectTypeDB::bind_method(_MD("camera_create"), &VisualServer::camera_create);
ObjectTypeDB::bind_method(_MD("camera_set_perspective"), &VisualServer::camera_set_perspective);
ObjectTypeDB::bind_method(_MD("camera_set_orthogonal"), &VisualServer::_camera_set_orthogonal);
ObjectTypeDB::bind_method(_MD("camera_set_transform"), &VisualServer::camera_set_transform);
ObjectTypeDB::bind_method(_MD("viewport_create"), &VisualServer::viewport_create);
ObjectTypeDB::bind_method(_MD("viewport_set_rect"), &VisualServer::_viewport_set_rect);
ObjectTypeDB::bind_method(_MD("viewport_get_rect"), &VisualServer::_viewport_get_rect);
ObjectTypeDB::bind_method(_MD("viewport_attach_camera"), &VisualServer::viewport_attach_camera, DEFVAL(RID()));
ObjectTypeDB::bind_method(_MD("viewport_get_attached_camera"), &VisualServer::viewport_get_attached_camera);
ObjectTypeDB::bind_method(_MD("viewport_get_scenario"), &VisualServer::viewport_get_scenario);
ObjectTypeDB::bind_method(_MD("viewport_attach_canvas"), &VisualServer::viewport_attach_canvas);
ObjectTypeDB::bind_method(_MD("viewport_remove_canvas"), &VisualServer::viewport_remove_canvas);
ObjectTypeDB::bind_method(_MD("viewport_set_global_canvas_transform"), &VisualServer::viewport_set_global_canvas_transform);
ObjectTypeDB::bind_method(_MD("scenario_create"), &VisualServer::scenario_create);
ObjectTypeDB::bind_method(_MD("scenario_set_debug"), &VisualServer::scenario_set_debug);
ObjectTypeDB::bind_method(_MD("instance_create"), &VisualServer::instance_create, DEFVAL(RID()));
ObjectTypeDB::bind_method(_MD("instance_get_base"), &VisualServer::instance_get_base);
ObjectTypeDB::bind_method(_MD("instance_get_base_aabb"), &VisualServer::instance_get_base);
ObjectTypeDB::bind_method(_MD("instance_set_transform"), &VisualServer::instance_set_transform);
ObjectTypeDB::bind_method(_MD("instance_get_transform"), &VisualServer::instance_get_transform);
ObjectTypeDB::bind_method(_MD("instance_attach_object_instance_ID"), &VisualServer::instance_attach_object_instance_ID);
ObjectTypeDB::bind_method(_MD("instance_get_object_instance_ID"), &VisualServer::instance_get_object_instance_ID);
ObjectTypeDB::bind_method(_MD("instance_attach_skeleton"), &VisualServer::instance_attach_skeleton);
ObjectTypeDB::bind_method(_MD("instance_get_skeleton"), &VisualServer::instance_get_skeleton);
ObjectTypeDB::bind_method(_MD("instance_set_room"), &VisualServer::instance_set_room);
ObjectTypeDB::bind_method(_MD("instance_get_room"), &VisualServer::instance_get_room);
ObjectTypeDB::bind_method(_MD("instance_set_exterior"), &VisualServer::instance_set_exterior);
ObjectTypeDB::bind_method(_MD("instance_is_exterior"), &VisualServer::instance_is_exterior);
ObjectTypeDB::bind_method(_MD("instances_cull_aabb"), &VisualServer::instances_cull_aabb);
ObjectTypeDB::bind_method(_MD("instances_cull_ray"), &VisualServer::instances_cull_ray);
ObjectTypeDB::bind_method(_MD("instances_cull_convex"), &VisualServer::instances_cull_convex);
ObjectTypeDB::bind_method(_MD("instance_geometry_override_material_param"), &VisualServer::instance_get_room);
ObjectTypeDB::bind_method(_MD("instance_geometry_get_material_param"), &VisualServer::instance_get_room);
ObjectTypeDB::bind_method(_MD("get_test_cube"), &VisualServer::get_test_cube);
#endif
ObjectTypeDB::bind_method(_MD("canvas_create"), &VisualServer::canvas_create);
ObjectTypeDB::bind_method(_MD("canvas_item_create"), &VisualServer::canvas_item_create);
ObjectTypeDB::bind_method(_MD("canvas_item_set_parent"), &VisualServer::canvas_item_set_parent);
ObjectTypeDB::bind_method(_MD("canvas_item_get_parent"), &VisualServer::canvas_item_get_parent);
ObjectTypeDB::bind_method(_MD("canvas_item_set_transform"), &VisualServer::canvas_item_set_transform);
ObjectTypeDB::bind_method(_MD("canvas_item_set_custom_rect"), &VisualServer::canvas_item_set_custom_rect);
ObjectTypeDB::bind_method(_MD("canvas_item_set_clip"), &VisualServer::canvas_item_set_clip);
ObjectTypeDB::bind_method(_MD("canvas_item_set_opacity"), &VisualServer::canvas_item_set_opacity);
ObjectTypeDB::bind_method(_MD("canvas_item_get_opacity"), &VisualServer::canvas_item_get_opacity);
ObjectTypeDB::bind_method(_MD("canvas_item_set_self_opacity"), &VisualServer::canvas_item_set_self_opacity);
ObjectTypeDB::bind_method(_MD("canvas_item_get_self_opacity"), &VisualServer::canvas_item_get_self_opacity);
ObjectTypeDB::bind_method(_MD("canvas_item_set_z"), &VisualServer::canvas_item_set_z);
ObjectTypeDB::bind_method(_MD("canvas_item_set_sort_children_by_y"), &VisualServer::canvas_item_set_sort_children_by_y);
ObjectTypeDB::bind_method(_MD("canvas_item_add_line"), &VisualServer::canvas_item_add_line, DEFVAL(1.0));
ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"), &VisualServer::canvas_item_add_rect);
ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"), &VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"), &VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
ObjectTypeDB::bind_method(_MD("canvas_item_add_style_box"), &VisualServer::_canvas_item_add_style_box, DEFVAL(Color(1, 1, 1)));
// ObjectTypeDB::bind_method(_MD("canvas_item_add_primitive"),&VisualServer::canvas_item_add_primitive,DEFVAL(Vector<Vector2>()),DEFVAL(RID()));
ObjectTypeDB::bind_method(_MD("canvas_item_add_circle"), &VisualServer::canvas_item_add_circle);
ObjectTypeDB::bind_method(_MD("viewport_set_canvas_transform"), &VisualServer::viewport_set_canvas_transform);
ObjectTypeDB::bind_method(_MD("canvas_item_clear"), &VisualServer::canvas_item_clear);
ObjectTypeDB::bind_method(_MD("canvas_item_raise"), &VisualServer::canvas_item_raise);
ObjectTypeDB::bind_method(_MD("black_bars_set_margins", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_margins);
ObjectTypeDB::bind_method(_MD("black_bars_set_images", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_images);
ObjectTypeDB::bind_method(_MD("make_sphere_mesh"), &VisualServer::make_sphere_mesh);
ObjectTypeDB::bind_method(_MD("mesh_add_surface_from_planes"), &VisualServer::mesh_add_surface_from_planes);
ObjectTypeDB::bind_method(_MD("draw"), &VisualServer::draw);
ObjectTypeDB::bind_method(_MD("sync"), &VisualServer::sync);
ObjectTypeDB::bind_method(_MD("free_rid"), &VisualServer::free);
ObjectTypeDB::bind_method(_MD("set_default_clear_color"), &VisualServer::set_default_clear_color);
ObjectTypeDB::bind_method(_MD("get_default_clear_color"), &VisualServer::get_default_clear_color);
ObjectTypeDB::bind_method(_MD("set_time_scale"), &VisualServer::set_time_scale);
ObjectTypeDB::bind_method(_MD("get_render_info"), &VisualServer::get_render_info);
BIND_CONSTANT(NO_INDEX_ARRAY);
BIND_CONSTANT(CUSTOM_ARRAY_SIZE);
BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
BIND_CONSTANT(MAX_PARTICLE_COLOR_PHASES);
BIND_CONSTANT(MAX_PARTICLE_ATTRACTORS);
BIND_CONSTANT(MAX_CURSORS);
BIND_CONSTANT(TEXTURE_FLAG_MIPMAPS);
BIND_CONSTANT(TEXTURE_FLAG_REPEAT);
BIND_CONSTANT(TEXTURE_FLAG_FILTER);
BIND_CONSTANT(TEXTURE_FLAG_CUBEMAP);
BIND_CONSTANT(TEXTURE_FLAGS_DEFAULT);
BIND_CONSTANT(CUBEMAP_LEFT);
BIND_CONSTANT(CUBEMAP_RIGHT);
BIND_CONSTANT(CUBEMAP_BOTTOM);
BIND_CONSTANT(CUBEMAP_TOP);
BIND_CONSTANT(CUBEMAP_FRONT);
BIND_CONSTANT(CUBEMAP_BACK);
BIND_CONSTANT(SHADER_MATERIAL); ///< param 0: name
BIND_CONSTANT(SHADER_POST_PROCESS); ///< param 0: name
BIND_CONSTANT(MATERIAL_FLAG_VISIBLE);
BIND_CONSTANT(MATERIAL_FLAG_DOUBLE_SIDED);
BIND_CONSTANT(MATERIAL_FLAG_INVERT_FACES);
BIND_CONSTANT(MATERIAL_FLAG_UNSHADED);
BIND_CONSTANT(MATERIAL_FLAG_ONTOP);
BIND_CONSTANT(MATERIAL_FLAG_MAX);
BIND_CONSTANT(MATERIAL_BLEND_MODE_MIX);
BIND_CONSTANT(MATERIAL_BLEND_MODE_ADD);
BIND_CONSTANT(MATERIAL_BLEND_MODE_SUB);
BIND_CONSTANT(MATERIAL_BLEND_MODE_MUL);
BIND_CONSTANT(FIXED_MATERIAL_PARAM_DIFFUSE);
BIND_CONSTANT(FIXED_MATERIAL_PARAM_DETAIL);
BIND_CONSTANT(FIXED_MATERIAL_PARAM_SPECULAR);
BIND_CONSTANT(FIXED_MATERIAL_PARAM_EMISSION);
BIND_CONSTANT(FIXED_MATERIAL_PARAM_SPECULAR_EXP);
BIND_CONSTANT(FIXED_MATERIAL_PARAM_GLOW);
BIND_CONSTANT(FIXED_MATERIAL_PARAM_NORMAL);
BIND_CONSTANT(FIXED_MATERIAL_PARAM_SHADE_PARAM);
BIND_CONSTANT(FIXED_MATERIAL_PARAM_MAX);
BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_SPHERE);
BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_UV);
BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM);
BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_UV2);
BIND_CONSTANT(ARRAY_VERTEX);
BIND_CONSTANT(ARRAY_NORMAL);
BIND_CONSTANT(ARRAY_TANGENT);
BIND_CONSTANT(ARRAY_COLOR);
BIND_CONSTANT(ARRAY_TEX_UV);
BIND_CONSTANT(ARRAY_BONES);
BIND_CONSTANT(ARRAY_WEIGHTS);
BIND_CONSTANT(ARRAY_INDEX);
BIND_CONSTANT(ARRAY_MAX);
BIND_CONSTANT(ARRAY_FORMAT_VERTEX);
BIND_CONSTANT(ARRAY_FORMAT_NORMAL);
BIND_CONSTANT(ARRAY_FORMAT_TANGENT);
BIND_CONSTANT(ARRAY_FORMAT_COLOR);
BIND_CONSTANT(ARRAY_FORMAT_TEX_UV);
BIND_CONSTANT(ARRAY_FORMAT_BONES);
BIND_CONSTANT(ARRAY_FORMAT_WEIGHTS);
BIND_CONSTANT(ARRAY_FORMAT_INDEX);
BIND_CONSTANT(PRIMITIVE_POINTS);
BIND_CONSTANT(PRIMITIVE_LINES);
BIND_CONSTANT(PRIMITIVE_LINE_STRIP);
BIND_CONSTANT(PRIMITIVE_LINE_LOOP);
BIND_CONSTANT(PRIMITIVE_TRIANGLES);
BIND_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
BIND_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
BIND_CONSTANT(PRIMITIVE_MAX);
BIND_CONSTANT(PARTICLE_LIFETIME);
BIND_CONSTANT(PARTICLE_SPREAD);
BIND_CONSTANT(PARTICLE_GRAVITY);
BIND_CONSTANT(PARTICLE_LINEAR_VELOCITY);
BIND_CONSTANT(PARTICLE_ANGULAR_VELOCITY);
BIND_CONSTANT(PARTICLE_LINEAR_ACCELERATION);
BIND_CONSTANT(PARTICLE_RADIAL_ACCELERATION);
BIND_CONSTANT(PARTICLE_TANGENTIAL_ACCELERATION);
BIND_CONSTANT(PARTICLE_INITIAL_SIZE);
BIND_CONSTANT(PARTICLE_FINAL_SIZE);
BIND_CONSTANT(PARTICLE_INITIAL_ANGLE);
BIND_CONSTANT(PARTICLE_HEIGHT);
BIND_CONSTANT(PARTICLE_HEIGHT_SPEED_SCALE);
BIND_CONSTANT(PARTICLE_VAR_MAX);
BIND_CONSTANT(LIGHT_DIRECTIONAL);
BIND_CONSTANT(LIGHT_OMNI);
BIND_CONSTANT(LIGHT_SPOT);
BIND_CONSTANT(LIGHT_COLOR_DIFFUSE);
BIND_CONSTANT(LIGHT_COLOR_SPECULAR);
BIND_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION);
BIND_CONSTANT(LIGHT_PARAM_SPOT_ANGLE);
BIND_CONSTANT(LIGHT_PARAM_RADIUS);
BIND_CONSTANT(LIGHT_PARAM_ENERGY);
BIND_CONSTANT(LIGHT_PARAM_ATTENUATION);
BIND_CONSTANT(LIGHT_PARAM_MAX);
BIND_CONSTANT(SCENARIO_DEBUG_DISABLED);
BIND_CONSTANT(SCENARIO_DEBUG_WIREFRAME);
BIND_CONSTANT(SCENARIO_DEBUG_OVERDRAW);
BIND_CONSTANT(INSTANCE_MESH);
BIND_CONSTANT(INSTANCE_MULTIMESH);
BIND_CONSTANT(INSTANCE_PARTICLES);
BIND_CONSTANT(INSTANCE_LIGHT);
BIND_CONSTANT(INSTANCE_ROOM);
BIND_CONSTANT(INSTANCE_PORTAL);
BIND_CONSTANT(INSTANCE_GEOMETRY_MASK);
BIND_CONSTANT(INFO_OBJECTS_IN_FRAME);
BIND_CONSTANT(INFO_VERTICES_IN_FRAME);
BIND_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME);
BIND_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME);
BIND_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME);
BIND_CONSTANT(INFO_DRAW_CALLS_IN_FRAME);
BIND_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL);
BIND_CONSTANT(INFO_VIDEO_MEM_USED);
BIND_CONSTANT(INFO_TEXTURE_MEM_USED);
BIND_CONSTANT(INFO_VERTEX_MEM_USED);
}
void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) {
ERR_FAIL_COND(p_margins.size() != 4);
canvas_item_add_style_box(p_item, p_rect, p_source, p_texture, Vector2(p_margins[0], p_margins[1]), Vector2(p_margins[2], p_margins[3]), true, p_modulate);
}
void VisualServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far);
}
void VisualServer::_viewport_set_rect(RID p_viewport, const Rect2 &p_rect) {
ViewportRect r;
r.x = p_rect.pos.x;
r.y = p_rect.pos.y;
r.width = p_rect.size.x;
r.height = p_rect.size.y;
viewport_set_rect(p_viewport, r);
}
Rect2 VisualServer::_viewport_get_rect(RID p_viewport) const {
ViewportRect r = viewport_get_rect(p_viewport);
return Rect2(r.x, r.y, r.width, r.height);
}
void VisualServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {
#if 1
DVector<Vector3> vertices;
DVector<Vector3> normals;
for (int i = 0; i < p_mesh_data.faces.size(); i++) {
const Geometry::MeshData::Face &f = p_mesh_data.faces[i];
for (int j = 2; j < f.indices.size(); j++) {
#define _ADD_VERTEX(m_idx) \
vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \
normals.push_back(f.plane.normal);
_ADD_VERTEX(0);
_ADD_VERTEX(j - 1);
_ADD_VERTEX(j);
}
}
Array d;
d.resize(VS::ARRAY_MAX);
d[ARRAY_VERTEX] = vertices;
d[ARRAY_NORMAL] = normals;
mesh_add_surface(p_mesh, PRIMITIVE_TRIANGLES, d);
#else
DVector<Vector3> vertices;
for (int i = 0; i < p_mesh_data.edges.size(); i++) {
const Geometry::MeshData::Edge &f = p_mesh_data.edges[i];
vertices.push_back(p_mesh_data.vertices[f.a]);
vertices.push_back(p_mesh_data.vertices[f.b]);
}
Array d;
d.resize(VS::ARRAY_MAX);
d[ARRAY_VERTEX] = vertices;
mesh_add_surface(p_mesh, PRIMITIVE_LINES, d);
#endif
}
void VisualServer::mesh_add_surface_from_planes(RID p_mesh, const DVector<Plane> &p_planes) {
Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes);
mesh_add_surface_from_mesh_data(p_mesh, mdata);
}
RID VisualServer::instance_create2(RID p_base, RID p_scenario) {
RID instance = instance_create();
instance_set_base(instance, p_base);
instance_set_scenario(instance, p_scenario);
return instance;
}
VisualServer::VisualServer() {
// ERR_FAIL_COND(singleton);
singleton = this;
mm_policy = GLOBAL_DEF("render/mipmap_policy", 0);
if (mm_policy < 0 || mm_policy > 2)
mm_policy = 0;
}
VisualServer::~VisualServer() {
singleton = NULL;
}