godot/scene/2d
qarmin 6de4c53d26 Fix crash when frames are empty
(cherry picked from commit 37c2595526)
2019-12-09 09:03:47 +01:00
..
animated_sprite.cpp Fix crash when frames are empty 2019-12-09 09:03:47 +01:00
animated_sprite.h Make AnimatedSprite able to play backwards 2019-04-20 23:17:21 +02:00
area_2d.cpp Removed unnecessary error from _area_inout 2019-04-20 20:25:40 +02:00
area_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_stream_player_2d.cpp Revert "Fix AudioStreams::stop possibly causing a small noise" 2019-07-03 13:19:40 +02:00
audio_stream_player_2d.h Revert "Fix AudioStreams::stop possibly causing a small noise" 2019-07-03 13:19:40 +02:00
back_buffer_copy.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
back_buffer_copy.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
camera_2d.cpp Add process_mode property to Camera2D 2019-01-06 15:44:17 +01:00
camera_2d.h Add process_mode property to Camera2D 2019-01-06 15:44:17 +01:00
canvas_item.cpp Fix canvas particle material for old GLSL versions 2019-02-11 14:56:23 +01:00
canvas_item.h Ability to get the current canvas item being drawn from stylebox. 2019-01-24 10:22:41 -03:00
canvas_modulate.cpp Don't modulate canvas on invisible color change 2019-11-12 11:42:25 +01:00
canvas_modulate.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collision_object_2d.cpp Fix -Wimplicit-fallthrough warnings from GCC 8 2019-09-24 09:00:45 +02:00
collision_object_2d.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_polygon_2d.cpp TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003 2019-03-04 21:03:10 -03:00
collision_polygon_2d.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_shape_2d.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
collision_shape_2d.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
cpu_particles_2d.cpp toggle CPUParticles2D visibility when redrawing 2019-09-27 12:53:53 +02:00
cpu_particles_2d.h Reversed operator in SortLifetime fixing #29440 2019-11-12 13:09:35 +01:00
joints_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
joints_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
light_2d.cpp Light2D height range expanded to -2048 to 2048. 2019-11-12 11:07:41 +01:00
light_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
light_occluder_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
light_occluder_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
line_2d.cpp Fix 2D Line crash 2019-11-12 13:09:35 +01:00
line_2d.h Added method to clear all points in Line2D 2019-04-20 22:14:16 +02:00
line_builder.cpp Merge pull request #24691 from BlackCatter/line2d-fix 2019-01-02 19:39:31 +01:00
line_builder.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
mesh_instance_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
mesh_instance_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
navigation_2d.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
navigation_2d.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
navigation_polygon.cpp Fix wrong property binding for NavigationPolygon::vertices 2019-11-12 11:45:29 +01:00
navigation_polygon.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
node_2d.cpp Fix look_at with non uniform scaling 2019-02-08 18:00:54 +01:00
node_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
parallax_background.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
parallax_background.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
parallax_layer.cpp Fixed error in ParallaxLayer when set_mirroring is called before entering the tree 2019-11-08 15:48:19 +01:00
parallax_layer.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
particles_2d.cpp Warn when using GPU particles with GLES2 2019-02-09 20:49:58 +01:00
particles_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
path_2d.cpp Fix some issue with TileMap's and other nodes' boundaries 2019-11-12 13:09:35 +01:00
path_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
path_texture.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
path_texture.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_body_2d.cpp Small fixes, mostly dupicated code 2019-09-24 09:00:45 +02:00
physics_body_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
polygon_2d.cpp Fix some issue with TileMap's and other nodes' boundaries 2019-11-12 13:09:35 +01:00
polygon_2d.h Updat polygons when skeleton setup changes, fixes #25949 2019-02-16 20:08:17 -03:00
position_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
position_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
ray_cast_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
ray_cast_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
remote_transform_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
remote_transform_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
skeleton_2d.cpp Updat polygons when skeleton setup changes, fixes #25949 2019-02-16 20:08:17 -03:00
skeleton_2d.h Fix 2D bones ignored by onion skinning 2019-11-12 11:41:51 +01:00
sprite.cpp Fixes bad gizmo alignment for textures with odd size 2019-03-07 21:05:23 +01:00
sprite.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
tile_map.cpp Fix some issue with TileMap's and other nodes' boundaries 2019-11-12 13:09:35 +01:00
tile_map.h Fix some issue with TileMap's and other nodes' boundaries 2019-11-12 13:09:35 +01:00
touch_screen_button.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
touch_screen_button.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
visibility_notifier_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visibility_notifier_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
y_sort.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
y_sort.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00