godot/modules/mono/build_scripts
Ignacio Etcheverry 2c89152b33 Mono: Don't use -rdynamic when compiling for WASM
`-rdynamic` was causing the emsdk linker to silently fail to
generate the output `.wasm` file (even though exit code was 0).
2020-12-13 21:46:38 +01:00
..
__init__.py
api_solution_build.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gen_cs_glue_version.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
godot_tools_build.py [3.2] C#: Add VisualStudio support 2020-06-23 21:01:54 +02:00
make_android_mono_config.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
mono_android_config.xml Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
mono_configure.py Mono: Don't use -rdynamic when compiling for WASM 2020-12-13 21:46:38 +01:00
mono_reg_utils.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
solution_builder.py Merge pull request #39840 from neikeq/3.2-use-/restore-instead-of-/t-restore 2020-06-26 08:08:40 +02:00
tls_configure.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00