godot/modules/enet
Fabio Alessandrelli a816d74fdf [Net] Fix ENetMultiplayerPeer status during connection.
While the client emitting "peer_connect" for the server, the status was
still set to CONNECTION_CONNECTING, causing bugs in the upper layer.
2021-08-06 02:00:56 +02:00
..
doc_classes doc: Use self-closing tags for return and argument 2021-07-30 15:29:52 +02:00
config.py [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
enet_connection.cpp [Net] Fix ENet 'connect_to_host' creating only one channel. 2021-07-30 15:25:37 +02:00
enet_connection.h [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
enet_multiplayer_peer.cpp [Net] Fix ENetMultiplayerPeer status during connection. 2021-08-06 02:00:56 +02:00
enet_multiplayer_peer.h [Net] Implement RPC channels in MultiplayerAPI. 2021-07-30 17:29:50 +02:00
enet_packet_peer.cpp [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
enet_packet_peer.h [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
register_types.cpp [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00