godot/platform/osx/dir_access_osx.h
Rémi Verschelde 9e328bb5b7
Core: Move DirAccess and FileAccess to core/io
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00

56 lines
2.7 KiB
C++

/*************************************************************************/
/* dir_access_osx.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
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/* */
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/*************************************************************************/
#ifndef DIR_ACCESS_OSX_H
#define DIR_ACCESS_OSX_H
#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
#include <dirent.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
#include "core/io/dir_access.h"
#include "drivers/unix/dir_access_unix.h"
class DirAccessOSX : public DirAccessUnix {
protected:
virtual String fix_unicode_name(const char *p_name) const;
virtual int get_drive_count();
virtual String get_drive(int p_drive);
virtual bool is_hidden(const String &p_name);
};
#endif //UNIX ENABLED
#endif