godot/scene/3d/audio_listener_3d.cpp

157 lines
5 KiB
C++

/*************************************************************************/
/* audio_listener_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_listener_3d.h"
#include "scene/main/viewport.h"
void AudioListener3D::_update_audio_listener_state() {
}
void AudioListener3D::_request_listener_update() {
_update_listener();
}
bool AudioListener3D::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "current") {
if (p_value.operator bool()) {
make_current();
} else {
clear_current();
}
} else {
return false;
}
return true;
}
bool AudioListener3D::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "current") {
if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
r_ret = current;
} else {
r_ret = is_current();
}
} else {
return false;
}
return true;
}
void AudioListener3D::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
}
void AudioListener3D::_update_listener() {
if (is_inside_tree() && is_current()) {
get_viewport()->_listener_transform_3d_changed_notify();
}
}
void AudioListener3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
bool first_listener = get_viewport()->_audio_listener_3d_add(this);
if (!get_tree()->is_node_being_edited(this) && (current || first_listener)) {
make_current();
}
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
_request_listener_update();
} break;
case NOTIFICATION_EXIT_WORLD: {
if (!get_tree()->is_node_being_edited(this)) {
if (is_current()) {
clear_current();
current = true; //keep it true
} else {
current = false;
}
}
get_viewport()->_audio_listener_3d_remove(this);
} break;
}
}
Transform3D AudioListener3D::get_listener_transform() const {
return get_global_transform().orthonormalized();
}
void AudioListener3D::make_current() {
current = true;
if (!is_inside_tree()) {
return;
}
get_viewport()->_audio_listener_3d_set(this);
}
void AudioListener3D::clear_current() {
current = false;
if (!is_inside_tree()) {
return;
}
if (get_viewport()->get_audio_listener_3d() == this) {
get_viewport()->_audio_listener_3d_set(nullptr);
get_viewport()->_audio_listener_3d_make_next_current(this);
}
}
bool AudioListener3D::is_current() const {
if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
return get_viewport()->get_audio_listener_3d() == this;
} else {
return current;
}
return false;
}
void AudioListener3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("make_current"), &AudioListener3D::make_current);
ClassDB::bind_method(D_METHOD("clear_current"), &AudioListener3D::clear_current);
ClassDB::bind_method(D_METHOD("is_current"), &AudioListener3D::is_current);
ClassDB::bind_method(D_METHOD("get_listener_transform"), &AudioListener3D::get_listener_transform);
}
AudioListener3D::AudioListener3D() {
set_notify_transform(true);
}
AudioListener3D::~AudioListener3D() {
}