godot/scene/3d
Rémi Verschelde 01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
..
area.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
area.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
arvr_nodes.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
arvr_nodes.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream_player_3d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
audio_stream_player_3d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
baked_lightmap.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
bone_attachment.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
bone_attachment.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
camera.h WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
collision_object.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
collision_polygon.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_shape.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
collision_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
cpu_particles.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
gi_probe.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gi_probe.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
immediate_geometry.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
immediate_geometry.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
interpolated_camera.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
interpolated_camera.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
light.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
light.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
listener.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
listener.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_instance.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
mesh_instance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
multimesh_instance.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
multimesh_instance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
navigation.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
navigation.h Renamed NavigationMeshInstance to NavigationRegion 2020-02-27 17:42:53 +01:00
navigation_agent.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
navigation_agent.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_obstacle.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_obstacle.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_region.cpp Renamed NavigationMeshInstance to NavigationRegion 2020-02-27 17:42:53 +01:00
navigation_region.h Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
particles.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
particles.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
path.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
path.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_body.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
physics_body.h Remove deprecated PhysicsBody friction and bounce parameters 2020-02-12 13:39:55 +01:00
physics_joint.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
physics_joint.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
proximity_group.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
proximity_group.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
ray_cast.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
ray_cast.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
reflection_probe.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
reflection_probe.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
remote_transform.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
remote_transform.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Fix uses of [].append instead of env.add_source_files() 2019-07-22 15:08:32 +02:00
skeleton.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
skeleton.h Add support for named binds in Skin. 2020-02-21 09:40:29 -03:00
soft_body.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
soft_body.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
spatial.cpp Fixes crash in Spatial::notification 2020-01-25 13:16:51 +08:00
spatial.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spatial_velocity_tracker.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spatial_velocity_tracker.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spring_arm.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
spring_arm.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sprite_3d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
sprite_3d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
vehicle_body.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
vehicle_body.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visibility_notifier.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visibility_notifier.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_instance.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
visual_instance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
voxelizer.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
voxelizer.h Fix compilation warnings and re-enable werror=yes on Travis 2020-02-18 20:51:25 +01:00
world_environment.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
world_environment.h WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00