godot/drivers/gles2
Rémi Verschelde 01c41c782b
Merge pull request #28796 from clayjohn/GLES2-optimization
GLES2: Allow Viewports to render directly to screen
2019-05-24 17:31:44 +02:00
..
shaders do not compute fog when using unshaded in GLES2 2019-05-23 17:17:27 -07:00
rasterizer_canvas_gles2.cpp Implement ability to render viewports directly to screen 2019-05-13 15:20:15 -07:00
rasterizer_canvas_gles2.h Make alpha 1.0 when using texscreen, fixes #25850 2019-02-21 19:43:34 -03:00
rasterizer_gles2.cpp added MSAA to GLES backend 2019-05-02 14:24:20 -07:00
rasterizer_gles2.h Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
rasterizer_scene_gles2.cpp Merge pull request #28796 from clayjohn/GLES2-optimization 2019-05-24 17:31:44 +02:00
rasterizer_scene_gles2.h Merge pull request #27898 from clayjohn/metallic_radiance 2019-05-14 07:32:01 +02:00
rasterizer_storage_gles2.cpp Implement ability to render viewports directly to screen 2019-05-13 15:20:15 -07:00
rasterizer_storage_gles2.h Implement ability to render viewports directly to screen 2019-05-13 15:20:15 -07:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Implement shadow to opacity 2019-05-21 20:07:46 +10:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Fix typo in 7bad170 2019-03-02 00:45:01 +01:00
shader_gles2.h Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. 2019-02-27 23:49:34 -03:00