godot/scene
vdyotte 02b6bbc5df
fix hardcoded raycast distance with viewport object picking
having the raycast distance hardcoded to `10000` caused input events
to not be registered in very large 3D scenes.

This resolves the issue by using the cameras far distance instead.
Creating the more predictable behavior of if an object is visible,
it will be picked by the viewport.

resolves: #49735
2021-10-28 23:08:48 -04:00
..
2d clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
3d Merge pull request #54350 from akien-mga/clang-format-dont-align-operands 2021-10-28 17:10:52 +02:00
animation Fix parallel Tweens not ending correctly 2021-10-28 21:04:22 +02:00
audio Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
main fix hardcoded raycast distance with viewport object picking 2021-10-28 23:08:48 -04:00
resources Merge pull request #54350 from akien-mga/clang-format-dont-align-operands 2021-10-28 17:10:52 +02:00
register_scene_types.cpp Rename Tabs to TabBar 2021-10-19 11:37:31 -03:00
register_scene_types.h
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00