godot/scene/main
vdyotte 02b6bbc5df
fix hardcoded raycast distance with viewport object picking
having the raycast distance hardcoded to `10000` caused input events
to not be registered in very large 3D scenes.

This resolves the issue by using the cameras far distance instead.
Creating the more predictable behavior of if an object is visible,
it will be picked by the viewport.

resolves: #49735
2021-10-28 23:08:48 -04:00
..
canvas_item.cpp Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
canvas_item.h Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
canvas_layer.cpp Fix potential nullptr dereference in CanvasLayer 2021-10-21 19:41:13 -07:00
canvas_layer.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
http_request.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
http_request.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
instance_placeholder.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
instance_placeholder.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
node.cpp [Net] Add call_local argument to Node.rpc_config. 2021-10-08 12:49:20 +02:00
node.h [Net] Add call_local argument to Node.rpc_config. 2021-10-08 12:49:20 +02:00
resource_preloader.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
resource_preloader.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_tree.cpp Delete objects enqueued for deletion during SceneTree destruction 2021-10-08 16:45:55 +02:00
scene_tree.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_globals_override.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
shader_globals_override.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
timer.cpp Add a warning for Timer nodes with very low wait times 2021-10-09 08:57:48 +02:00
timer.h Add a warning for Timer nodes with very low wait times 2021-10-09 08:57:48 +02:00
viewport.cpp fix hardcoded raycast distance with viewport object picking 2021-10-28 23:08:48 -04:00
viewport.h Allow any floating-point value as a 3D rendering scale option 2021-10-08 18:22:10 +02:00
window.cpp Add the base scale factor to the Theme resource 2021-10-04 15:25:07 +03:00
window.h Add the base scale factor to the Theme resource 2021-10-04 15:25:07 +03:00