godot/modules/gdnative/nativescript/register_types.cpp
karroffel 0b2afa24b8 add initial NativeScript 1.1 extension
This commit adds new functionality to NativeScript, namely:

 - ability to set and get documentation for classes, methods,
   signals and properties

 - ability to set names and type information to method arguments

 - ability to set and get type tags for nativescripts

 - ability to register instance binding data management functions

 - ability to use instance binding data
2018-02-09 15:04:41 +01:00

71 lines
3.2 KiB
C++

/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "nativescript.h"
#include "core/os/os.h"
NativeScriptLanguage *native_script_language;
ResourceFormatLoaderNativeScript *resource_loader_gdns = NULL;
ResourceFormatSaverNativeScript *resource_saver_gdns = NULL;
void register_nativescript_types() {
native_script_language = memnew(NativeScriptLanguage);
ClassDB::register_class<NativeScript>();
native_script_language->set_language_index(ScriptServer::get_language_count());
ScriptServer::register_language(native_script_language);
resource_saver_gdns = memnew(ResourceFormatSaverNativeScript);
ResourceSaver::add_resource_format_saver(resource_saver_gdns);
resource_loader_gdns = memnew(ResourceFormatLoaderNativeScript);
ResourceLoader::add_resource_format_loader(resource_loader_gdns);
}
void unregister_nativescript_types() {
memdelete(resource_loader_gdns);
memdelete(resource_saver_gdns);
if (native_script_language) {
ScriptServer::unregister_language(native_script_language);
memdelete(native_script_language);
}
}