godot/drivers/gles3
lawnjelly 1394df3188 Prevent item joining with custom shaders using selected BUILTINs
Large FVF allows batching of many custom shaders, but should not join items which have shaders that utilize BUILTINs which would change for each item, because these will not be sent individually, and all joined items would wrongly use the values from the first joined item.
2020-11-19 15:09:33 +00:00
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shaders Poly colors fixes 2020-11-13 13:23:28 +00:00
rasterizer_canvas_base_gles3.cpp Add project settings to manually specify API usage 2020-10-31 18:33:55 +00:00
rasterizer_canvas_base_gles3.h Add project settings to manually specify API usage 2020-10-31 18:33:55 +00:00
rasterizer_canvas_gles3.cpp Prevent item joining with custom shaders using selected BUILTINs 2020-11-19 15:09:33 +00:00
rasterizer_canvas_gles3.h Poly colors fixes 2020-11-13 13:23:28 +00:00
rasterizer_gles3.cpp GLES3 fix normal map flipping with nvidia workaround 2020-08-23 07:54:58 +01:00
rasterizer_gles3.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_scene_gles3.cpp Make lights_per_object configurable 2020-11-17 10:03:44 -05:00
rasterizer_scene_gles3.h Make lights_per_object configurable 2020-11-17 10:03:44 -05:00
rasterizer_storage_gles3.cpp Prevent item joining with custom shaders using selected BUILTINs 2020-11-19 15:09:33 +00:00
rasterizer_storage_gles3.h Prevent item joining with custom shaders using selected BUILTINs 2020-11-19 15:09:33 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp [3.2] Fix shader's length() function parsing in expressions 2020-06-03 19:43:47 +03:00
shader_compiler_gles3.h [3.2] Fix shader's length() function parsing in expressions 2020-06-03 19:43:47 +03:00
shader_gles3.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
shader_gles3.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00