066ae9d83b
- Added correct config file for android dllmaps. - Fix __Internal DllImports with a dlopen fallback. - Add missing P/Invoke functions and internal calls expected by the monodroid BCL and our custom version of the 'Android.Runtime.AndroidEnvironment' class (this last one can be found in the godot-mono-builds repo). - Make sure to set 'btls' instead of 'legacy' as the default TLS provider on Android.
164 lines
6.4 KiB
C#
164 lines
6.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Mono.Unix.Native;
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namespace GodotTools.Utils
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{
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public static class OS
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{
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[MethodImpl(MethodImplOptions.InternalCall)]
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static extern string GetPlatformName();
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public static class Names
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{
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public const string Windows = "Windows";
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public const string OSX = "OSX";
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public const string X11 = "X11";
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public const string Server = "Server";
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public const string UWP = "UWP";
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public const string Haiku = "Haiku";
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public const string Android = "Android";
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public const string HTML5 = "HTML5";
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}
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public static class Platforms
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{
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public const string Windows = "windows";
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public const string OSX = "osx";
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public const string X11 = "x11";
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public const string Server = "server";
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public const string UWP = "uwp";
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public const string Haiku = "haiku";
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public const string Android = "android";
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public const string HTML5 = "javascript";
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}
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public static readonly Dictionary<string, string> PlatformNameMap = new Dictionary<string, string>
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{
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[Names.Windows] = Platforms.Windows,
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[Names.OSX] = Platforms.OSX,
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[Names.X11] = Platforms.X11,
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[Names.Server] = Platforms.Server,
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[Names.UWP] = Platforms.UWP,
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[Names.Haiku] = Platforms.Haiku,
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[Names.Android] = Platforms.Android,
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[Names.HTML5] = Platforms.HTML5
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};
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private static bool IsOS(string name)
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{
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return name.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
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}
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private static readonly Lazy<bool> _isWindows = new Lazy<bool>(() => IsOS(Names.Windows));
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private static readonly Lazy<bool> _isOSX = new Lazy<bool>(() => IsOS(Names.OSX));
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private static readonly Lazy<bool> _isX11 = new Lazy<bool>(() => IsOS(Names.X11));
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private static readonly Lazy<bool> _isServer = new Lazy<bool>(() => IsOS(Names.Server));
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private static readonly Lazy<bool> _isUWP = new Lazy<bool>(() => IsOS(Names.UWP));
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private static readonly Lazy<bool> _isHaiku = new Lazy<bool>(() => IsOS(Names.Haiku));
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private static readonly Lazy<bool> _isAndroid = new Lazy<bool>(() => IsOS(Names.Android));
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private static readonly Lazy<bool> _isHTML5 = new Lazy<bool>(() => IsOS(Names.HTML5));
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public static bool IsWindows => _isWindows.Value || IsUWP;
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public static bool IsOSX => _isOSX.Value;
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public static bool IsX11 => _isX11.Value;
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public static bool IsServer => _isServer.Value;
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public static bool IsUWP => _isUWP.Value;
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public static bool IsHaiku => _isHaiku.Value;
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public static bool IsAndroid => _isAndroid.Value;
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public static bool IsHTML5 => _isHTML5.Value;
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private static bool? _isUnixCache;
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private static readonly string[] UnixLikePlatforms = {Names.OSX, Names.X11, Names.Server, Names.Haiku, Names.Android};
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public static bool IsUnixLike()
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{
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if (_isUnixCache.HasValue)
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return _isUnixCache.Value;
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string osName = GetPlatformName();
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_isUnixCache = UnixLikePlatforms.Any(p => p.Equals(osName, StringComparison.OrdinalIgnoreCase));
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return _isUnixCache.Value;
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}
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public static char PathSep => IsWindows ? ';' : ':';
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public static string PathWhich(string name)
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{
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return IsWindows ? PathWhichWindows(name) : PathWhichUnix(name);
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}
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private static string PathWhichWindows(string name)
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{
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string[] windowsExts = Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) ?? new string[] { };
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string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
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var searchDirs = new List<string>();
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if (pathDirs != null)
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searchDirs.AddRange(pathDirs);
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string nameExt = Path.GetExtension(name);
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bool hasPathExt = string.IsNullOrEmpty(nameExt) || windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase);
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searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
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if (hasPathExt)
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return searchDirs.Select(dir => Path.Combine(dir, name)).FirstOrDefault(File.Exists);
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return (from dir in searchDirs
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select Path.Combine(dir, name)
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into path
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from ext in windowsExts
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select path + ext).FirstOrDefault(File.Exists);
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}
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private static string PathWhichUnix(string name)
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{
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string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
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var searchDirs = new List<string>();
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if (pathDirs != null)
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searchDirs.AddRange(pathDirs);
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searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
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return searchDirs.Select(dir => Path.Combine(dir, name))
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.FirstOrDefault(path => File.Exists(path) && Syscall.access(path, AccessModes.X_OK) == 0);
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}
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public static void RunProcess(string command, IEnumerable<string> arguments)
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{
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// TODO: Once we move to .NET Standard 2.1 we can use ProcessStartInfo.ArgumentList instead
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string CmdLineArgsToString(IEnumerable<string> args)
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{
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// Not perfect, but as long as we are careful...
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return string.Join(" ", args.Select(arg => arg.Contains(" ") ? $@"""{arg}""" : arg));
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}
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var startInfo = new ProcessStartInfo(command, CmdLineArgsToString(arguments))
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{
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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UseShellExecute = false
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};
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using (Process process = Process.Start(startInfo))
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{
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if (process == null)
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throw new Exception("No process was started");
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process.BeginOutputReadLine();
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process.BeginErrorReadLine();
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}
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}
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}
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}
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