godot/modules/lightmapper_rd
2021-02-08 10:57:18 +01:00
..
config.py
lightmapper_rd.cpp Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
lightmapper_rd.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
lm_blendseams.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
lm_common_inc.glsl Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
lm_compute.glsl Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
lm_raster.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
register_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
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