godot/drivers/gles3
2020-12-26 15:23:08 -08:00
..
shaders Properly apply auto exposure with FXAA in GLES3 2020-12-26 15:23:08 -08:00
rasterizer_canvas_base_gles3.cpp Remove buffer orphaning options project settings 2020-12-23 15:23:02 +00:00
rasterizer_canvas_base_gles3.h Add project settings to manually specify API usage 2020-10-31 18:33:55 +00:00
rasterizer_canvas_gles3.cpp Batching - BackBuffer copy fix 2020-11-24 14:59:15 +00:00
rasterizer_canvas_gles3.h Poly colors fixes 2020-11-13 13:23:28 +00:00
rasterizer_gles3.cpp GLES3 fix normal map flipping with nvidia workaround 2020-08-23 07:54:58 +01:00
rasterizer_gles3.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_scene_gles3.cpp Fix invalid property hint for max_renderable_elements project setting 2020-12-16 19:33:15 +01:00
rasterizer_scene_gles3.h Make lights_per_object configurable 2020-11-17 10:03:44 -05:00
rasterizer_storage_gles3.cpp Remove buffer orphaning options project settings 2020-12-23 15:23:02 +00:00
rasterizer_storage_gles3.h 2d Legacy - close vulnerabilities and more debug checks 2020-11-22 16:09:02 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp [3.2] Fix shader's length() function parsing in expressions 2020-06-03 19:43:47 +03:00
shader_compiler_gles3.h [3.2] Fix shader's length() function parsing in expressions 2020-06-03 19:43:47 +03:00
shader_gles3.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
shader_gles3.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00