godot/scene
bruvzg 15a9f94346 Add macOS DisplayServer implementation.
Change global menu to use Callable, add support for check items and submenus.
2020-03-26 16:24:05 +01:00
..
2d Open sub-windows as embedded if the OS does not support them 2020-03-26 15:49:43 +01:00
3d Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
animation Fixed IK rotation issue 2020-03-24 10:06:24 +01:00
audio Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
debugger Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
gui Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
main Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
resources Open sub-windows as embedded if the OS does not support them 2020-03-26 15:49:43 +01:00
register_scene_types.cpp Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
scene_string_names.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00