godot/drivers/gles3
2016-12-23 01:05:21 -03:00
..
shaders can bake for omni and spotlight 2016-12-22 10:00:15 -03:00
rasterizer_canvas_gles3.cpp Godot works on Windows again.. 2016-12-21 02:29:58 -03:00
rasterizer_canvas_gles3.h Migrated from GLES to GLAD, fixes many issues. 2016-11-22 20:51:56 -03:00
rasterizer_gles3.cpp can bake for omni and spotlight 2016-12-22 10:00:15 -03:00
rasterizer_gles3.h Everything returning to normal in 3D, still a long way to go 2016-10-19 11:14:41 -03:00
rasterizer_scene_gles3.cpp put some limits to max ubo sizes to avoid crashes 2016-12-23 01:05:21 -03:00
rasterizer_scene_gles3.h put some limits to max ubo sizes to avoid crashes 2016-12-23 01:05:21 -03:00
rasterizer_storage_gles3.cpp baking now shows a proper button, and bakes can be saved. 2016-12-23 00:37:38 -03:00
rasterizer_storage_gles3.h baking now shows a proper button, and bakes can be saved. 2016-12-23 00:37:38 -03:00
SCsub Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
shader_compiler_gles3.cpp Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
shader_compiler_gles3.h Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
shader_gles3.cpp Screen space reflection effect 2016-11-29 19:55:12 -03:00
shader_gles3.h Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00