godot/modules/gltf
Rémi Verschelde f5836b40d4
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.

(cherry picked from commit 7adf4cc9b5)
2021-08-03 10:20:19 +02:00
..
doc_classes doc: Use self-closing tags for return and argument 2021-08-03 10:20:19 +02:00
config.py
editor_scene_exporter_gltf_plugin.cpp
editor_scene_exporter_gltf_plugin.h
editor_scene_importer_gltf.cpp
editor_scene_importer_gltf.h
gltf_accessor.cpp
gltf_accessor.h
gltf_animation.cpp
gltf_animation.h
gltf_buffer_view.cpp
gltf_buffer_view.h
gltf_camera.cpp
gltf_camera.h
gltf_document.cpp glTF2 fallback load PNG and JPG 2021-08-03 09:15:34 +02:00
gltf_document.h
gltf_light.cpp
gltf_light.h
gltf_mesh.cpp
gltf_mesh.h
gltf_node.cpp
gltf_node.h
gltf_skeleton.cpp
gltf_skeleton.h
gltf_skin.cpp
gltf_skin.h
gltf_spec_gloss.cpp
gltf_spec_gloss.h
gltf_state.cpp
gltf_state.h
gltf_texture.cpp
gltf_texture.h
register_types.cpp
register_types.h
SCsub