godot/scene
Pedro J. Estébanez 20dc63054f Optimize CanvasLayer::get_global_transform_with_canvas
So it takes advantage of the `get_global_transform` cached data.
2018-08-21 20:10:15 +02:00
..
2d Optimize CanvasLayer::get_global_transform_with_canvas 2018-08-21 20:10:15 +02:00
3d Merge pull request #18822 from QbieShay/master 2018-08-20 14:21:04 -03:00
animation Crash fixes for material and animtree 2018-08-20 16:35:36 -03:00
audio Improved stream paused fade code 2018-07-09 21:58:33 -03:00
gui Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
main Take CanvasLayer transform into account for 2D physics 2018-08-21 20:10:15 +02:00
resources Crash fixes for material and animtree 2018-08-20 16:35:36 -03:00
register_scene_types.cpp Merge pull request #18822 from QbieShay/master 2018-08-20 14:21:04 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
scene_string_names.h Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00