godot/modules/mono
2020-04-03 01:38:48 +02:00
..
build_scripts Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
doc_classes
editor Fix C# bindings after recent breaking changes 2020-04-03 01:38:48 +02:00
glue Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
mono_gd Fix C# bindings after recent breaking changes 2020-04-03 01:38:48 +02:00
utils Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
.gitignore
__init__.py
class_db_api_json.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
class_db_api_json.h
config.py Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
csharp_script.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
csharp_script.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
godotsharp_defs.h
godotsharp_dirs.cpp Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
godotsharp_dirs.h
managed_callable.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
managed_callable.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
mono_gc_handle.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
mono_gc_handle.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
register_types.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
register_types.h
SCsub Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
signal_awaiter_utils.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
signal_awaiter_utils.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00