godot/thirdparty/libvorbis/tone.c
Rémi Verschelde d9a291f641 ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
2016-10-15 11:50:40 +02:00

55 lines
1,013 B
C

#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>
void usage(){
fprintf(stderr,"tone <frequency_Hz>,[<amplitude>] [<frequency_Hz>,[<amplitude>]...]\n");
exit(1);
}
int main (int argc,char *argv[]){
int i,j;
double *f;
double *amp;
if(argc<2)usage();
f=alloca(sizeof(*f)*(argc-1));
amp=alloca(sizeof(*amp)*(argc-1));
i=0;
while(argv[i+1]){
char *pos=strchr(argv[i+1],',');
f[i]=atof(argv[i+1]);
if(pos)
amp[i]=atof(pos+1)*32767.f;
else
amp[i]=32767.f;
fprintf(stderr,"%g Hz, %g amp\n",f[i],amp[i]);
i++;
}
for(i=0;i<44100*10;i++){
float val=0;
int ival;
for(j=0;j<argc-1;j++)
val+=amp[j]*sin(i/44100.f*f[j]*2*M_PI);
ival=rint(val);
if(ival>32767.f)ival=32767.f;
if(ival<-32768.f)ival=-32768.f;
fprintf(stdout,"%c%c%c%c",
(char)(ival&0xff),
(char)((ival>>8)&0xff),
(char)(ival&0xff),
(char)((ival>>8)&0xff));
}
return(0);
}