godot/scene
2021-09-14 13:41:30 +02:00
..
2d Backport new methods for KinematicBody and KinematicCollision 2021-08-26 12:16:40 +08:00
3d Fix is_playing() method in AnimatedSprite3D 2021-09-14 13:41:26 +02:00
animation Make sure IK target is inside tree before using its transform 2021-09-14 13:41:30 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Initialize n_warnings_dropped to 0 in ScriptDebuggerRemote 2021-09-05 12:20:49 +02:00
gui Better port handling connection for GraphEdit 2021-09-14 13:41:27 +02:00
main Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x 2021-08-10 10:08:24 +02:00
resources Fix loading packed scene with editable children at runtime 2021-09-14 13:41:27 +02:00
register_scene_types.cpp Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00