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2016-01-24 18:01:37 +01:00
bin Update copyright in remaining files + prints in the UI 2016-01-11 21:34:22 +01:00
core -Remote deploy now uses FS over USB on Android, super fast! 2016-01-20 00:29:34 -03:00
demos make animation work again in P3d demo, fixes #3151 2016-01-10 17:59:24 -03:00
doc set_signed_data now works correctly on pcm8 samples. 2016-01-21 14:40:58 +01:00
drivers -Fixed video stream theora not finishing when stream finishes, closes #3066 2016-01-23 17:58:17 -03:00
main can use fallback mapping on all platforms 2016-01-24 18:01:37 +01:00
modules -remove unnecesary error report, fixes #3361 2016-01-23 15:36:03 -03:00
platform can use fallback mapping on all platforms 2016-01-24 18:01:37 +01:00
scene -Forgot to add clips input to graphedit, fixes #3420 2016-01-23 18:49:26 -03:00
servers set_signed_data now works correctly on pcm8 samples. 2016-01-21 14:40:58 +01:00
tools -Fixes a bunch of stdout errors, closes #2763 closes #2731 2016-01-23 19:51:51 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add a Makefile to generate classes doc in various formats 2015-12-13 00:01:04 +01:00
.travis.yml upgrade .travis.yml 2015-12-23 15:33:39 +01:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md Updated copyright to 2016 2016-01-01 01:23:07 +00:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py Fixed wrong variable names 2016-01-20 17:48:53 +01:00
README.md Change wiki links to point to OpenProject website 2015-11-19 18:37:03 +01:00
SConstruct -Removed ANT build system for Android, as it was deprecated by Google 2016-01-08 13:36:44 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics