godot/editor/editor_node.h
Ev1lbl0w 292ed61c18 Implemented advanced features of DAP
Respect client "supportsVariableType" capability

Implement "breakpointLocations" request

Implement "restart" request

Implement "evaluate" request

Fix error messages not being shown, and improved wrong path message

Removed thread option and behavior

Implemented detailed inspection of complex variables

Fix "const"ness of functions

Added a configurable timeout for requests

Implement Godot custom data request/event

Implement syncing of breakpoints

Added support for debugging native platforms
2021-08-31 15:17:58 +01:00

956 lines
30 KiB
C++

/*************************************************************************/
/* editor_node.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_NODE_H
#define EDITOR_NODE_H
#include "core/templates/safe_refcount.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_data.h"
#include "editor/editor_export.h"
#include "editor/editor_folding.h"
#include "editor/editor_native_shader_source_visualizer.h"
#include "editor/editor_run.h"
#include "editor/inspector_dock.h"
#include "editor/property_editor.h"
#include "editor/scene_tree_dock.h"
#include "scene/gui/link_button.h"
typedef void (*EditorNodeInitCallback)();
typedef void (*EditorPluginInitializeCallback)();
typedef bool (*EditorBuildCallback)();
class AcceptDialog;
class AudioStreamPreviewGenerator;
class BackgroundProgress;
class CenterContainer;
class ConfirmationDialog;
class Control;
class DependencyEditor;
class DependencyErrorDialog;
class EditorAbout;
class EditorCommandPalette;
class EditorExport;
class EditorFeatureProfileManager;
class EditorFileServer;
class EditorInspector;
class EditorLayoutsDialog;
class EditorLog;
class EditorPlugin;
class EditorPluginList;
class EditorQuickOpen;
class EditorResourcePreview;
class EditorRunNative;
class EditorSettingsDialog;
class ExportTemplateManager;
class FileSystemDock;
class HSplitContainer;
class ImportDock;
class MenuButton;
class NodeDock;
class OrphanResourcesDialog;
class Panel;
class PanelContainer;
class PluginConfigDialog;
class ProgressDialog;
class ProjectExportDialog;
class ProjectSettingsEditor;
class RunSettingsDialog;
class ScriptCreateDialog;
class TabContainer;
class Tabs;
class TextureProgressBar;
class Button;
class VSplitContainer;
class Window;
class SubViewport;
class SceneImportSettings;
class EditorNode : public Node {
GDCLASS(EditorNode, Node);
public:
enum DockSlot {
DOCK_SLOT_LEFT_UL,
DOCK_SLOT_LEFT_BL,
DOCK_SLOT_LEFT_UR,
DOCK_SLOT_LEFT_BR,
DOCK_SLOT_RIGHT_UL,
DOCK_SLOT_RIGHT_BL,
DOCK_SLOT_RIGHT_UR,
DOCK_SLOT_RIGHT_BR,
DOCK_SLOT_MAX
};
struct ExecuteThreadArgs {
String path;
List<String> args;
String output;
Thread execute_output_thread;
Mutex execute_output_mutex;
int exitcode = 0;
SafeFlag done;
};
private:
enum {
HISTORY_SIZE = 64
};
enum MenuOptions {
FILE_NEW_SCENE,
FILE_NEW_INHERITED_SCENE,
FILE_OPEN_SCENE,
FILE_SAVE_SCENE,
FILE_SAVE_AS_SCENE,
FILE_SAVE_ALL_SCENES,
FILE_SAVE_AND_RUN,
FILE_SHOW_IN_FILESYSTEM,
FILE_EXPORT_PROJECT,
FILE_EXPORT_MESH_LIBRARY,
FILE_INSTALL_ANDROID_SOURCE,
FILE_EXPLORE_ANDROID_BUILD_TEMPLATES,
FILE_SAVE_OPTIMIZED,
FILE_OPEN_RECENT,
FILE_OPEN_OLD_SCENE,
FILE_QUICK_OPEN,
FILE_QUICK_OPEN_SCENE,
FILE_QUICK_OPEN_SCRIPT,
FILE_OPEN_PREV,
FILE_CLOSE,
FILE_CLOSE_OTHERS,
FILE_CLOSE_RIGHT,
FILE_CLOSE_ALL,
FILE_CLOSE_ALL_AND_QUIT,
FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER,
FILE_QUIT,
FILE_EXTERNAL_OPEN_SCENE,
EDIT_UNDO,
EDIT_REDO,
EDIT_RELOAD_SAVED_SCENE,
TOOLS_ORPHAN_RESOURCES,
TOOLS_CUSTOM,
RESOURCE_SAVE,
RESOURCE_SAVE_AS,
RUN_PLAY,
RUN_STOP,
RUN_PLAY_SCENE,
RUN_PLAY_CUSTOM_SCENE,
RUN_SETTINGS,
RUN_PROJECT_DATA_FOLDER,
RUN_RELOAD_CURRENT_PROJECT,
RUN_PROJECT_MANAGER,
RUN_VCS_SETTINGS,
RUN_VCS_SHUT_DOWN,
SETTINGS_UPDATE_CONTINUOUSLY,
SETTINGS_UPDATE_WHEN_CHANGED,
SETTINGS_UPDATE_ALWAYS,
SETTINGS_UPDATE_CHANGES,
SETTINGS_UPDATE_SPINNER_HIDE,
SETTINGS_PREFERENCES,
SETTINGS_LAYOUT_SAVE,
SETTINGS_LAYOUT_DELETE,
SETTINGS_LAYOUT_DEFAULT,
SETTINGS_EDITOR_DATA_FOLDER,
SETTINGS_EDITOR_CONFIG_FOLDER,
SETTINGS_MANAGE_EXPORT_TEMPLATES,
SETTINGS_MANAGE_FEATURE_PROFILES,
SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE,
SETTINGS_PICK_MAIN_SCENE,
SETTINGS_TOGGLE_CONSOLE,
SETTINGS_TOGGLE_FULLSCREEN,
SETTINGS_HELP,
SCENE_TAB_CLOSE,
EDITOR_SCREENSHOT,
EDITOR_OPEN_SCREENSHOT,
HELP_SEARCH,
HELP_COMMAND_PALETTE,
HELP_DOCS,
HELP_QA,
HELP_REPORT_A_BUG,
HELP_SUGGEST_A_FEATURE,
HELP_SEND_DOCS_FEEDBACK,
HELP_COMMUNITY,
HELP_ABOUT,
HELP_SUPPORT_GODOT_DEVELOPMENT,
SET_VIDEO_DRIVER_SAVE_AND_RESTART,
GLOBAL_NEW_WINDOW,
GLOBAL_SCENE,
IMPORT_PLUGIN_BASE = 100,
TOOL_MENU_BASE = 1000
};
SubViewport *scene_root; //root of the scene being edited
PanelContainer *scene_root_parent;
Control *theme_base;
Control *gui_base;
VBoxContainer *main_vbox;
OptionButton *video_driver;
ConfirmationDialog *video_restart_dialog;
int video_driver_current;
String video_driver_request;
void _video_driver_selected(int);
void _update_video_driver_color();
// Split containers
HSplitContainer *left_l_hsplit;
VSplitContainer *left_l_vsplit;
HSplitContainer *left_r_hsplit;
VSplitContainer *left_r_vsplit;
HSplitContainer *main_hsplit;
HSplitContainer *right_hsplit;
VSplitContainer *right_l_vsplit;
VSplitContainer *right_r_vsplit;
VSplitContainer *center_split;
// To access those easily by index
Vector<VSplitContainer *> vsplits;
Vector<HSplitContainer *> hsplits;
// Main tabs
Tabs *scene_tabs;
PopupMenu *scene_tabs_context_menu;
Panel *tab_preview_panel;
TextureRect *tab_preview;
int tab_closing;
bool exiting;
bool dimmed;
int old_split_ofs;
VSplitContainer *top_split;
HBoxContainer *bottom_hb;
Control *vp_base;
HBoxContainer *menu_hb;
Control *main_control;
MenuButton *file_menu;
MenuButton *project_menu;
MenuButton *debug_menu;
MenuButton *settings_menu;
MenuButton *help_menu;
PopupMenu *tool_menu;
Button *export_button;
Button *prev_scene;
Button *play_button;
Button *pause_button;
Button *stop_button;
Button *run_settings_button;
Button *play_scene_button;
Button *play_custom_scene_button;
Button *search_button;
TextureProgressBar *audio_vu;
Timer *screenshot_timer;
PluginConfigDialog *plugin_config_dialog;
RichTextLabel *load_errors;
AcceptDialog *load_error_dialog;
RichTextLabel *execute_outputs;
AcceptDialog *execute_output_dialog;
Ref<Theme> theme;
PopupMenu *recent_scenes;
SceneTreeDock *scene_tree_dock;
InspectorDock *inspector_dock;
NodeDock *node_dock;
ImportDock *import_dock;
FileSystemDock *filesystem_dock;
EditorRunNative *run_native;
ConfirmationDialog *confirmation;
ConfirmationDialog *save_confirmation;
ConfirmationDialog *import_confirmation;
ConfirmationDialog *pick_main_scene;
Button *select_current_scene_button;
AcceptDialog *accept;
EditorAbout *about;
AcceptDialog *warning;
int overridden_default_layout;
Ref<ConfigFile> default_layout;
PopupMenu *editor_layouts;
EditorLayoutsDialog *layout_dialog;
ConfirmationDialog *custom_build_manage_templates;
ConfirmationDialog *install_android_build_template;
ConfirmationDialog *remove_android_build_template;
EditorSettingsDialog *settings_config_dialog;
ProjectSettingsEditor *project_settings;
bool settings_changed = true; //make it update settings on first frame
void _update_from_settings();
PopupMenu *vcs_actions_menu;
EditorFileDialog *file;
ExportTemplateManager *export_template_manager;
EditorFeatureProfileManager *feature_profile_manager;
EditorFileDialog *file_templates;
EditorFileDialog *file_export_lib;
EditorFileDialog *file_script;
EditorFileDialog *file_android_build_source;
CheckBox *file_export_lib_merge;
String current_path;
MenuButton *update_spinner;
EditorNativeShaderSourceVisualizer *native_shader_source_visualizer;
String defer_load_scene;
Node *_last_instantiated_scene;
EditorLog *log;
CenterContainer *tabs_center;
EditorQuickOpen *quick_open;
EditorQuickOpen *quick_run;
EditorCommandPalette *command_palette;
HBoxContainer *main_editor_button_vb;
Vector<Button *> main_editor_buttons;
Vector<EditorPlugin *> editor_table;
AudioStreamPreviewGenerator *preview_gen;
ProgressDialog *progress_dialog;
BackgroundProgress *progress_hb;
DependencyErrorDialog *dependency_error;
DependencyEditor *dependency_fixer;
OrphanResourcesDialog *orphan_resources;
ConfirmationDialog *open_imported;
Button *new_inherited_button;
String open_import_request;
Vector<Control *> floating_docks;
TabContainer *dock_slot[DOCK_SLOT_MAX];
Rect2 dock_select_rect[DOCK_SLOT_MAX];
int dock_select_rect_over;
PopupPanel *dock_select_popup;
Control *dock_select;
Button *dock_float;
Button *dock_tab_move_left;
Button *dock_tab_move_right;
int dock_popup_selected;
Timer *dock_drag_timer;
bool docks_visible;
HBoxContainer *tabbar_container;
Button *distraction_free;
Button *scene_tab_add;
bool scene_distraction;
bool script_distraction;
String _tmp_import_path;
EditorExport *editor_export;
Object *current;
Ref<Resource> saving_resource;
bool _playing_edited;
String run_custom_filename;
bool reference_resource_mem;
bool save_external_resources_mem;
uint64_t saved_version;
uint64_t last_checked_version;
bool unsaved_cache;
String open_navigate;
bool changing_scene;
bool waiting_for_first_scan;
bool waiting_for_sources_changed;
uint32_t update_spinner_step_msec;
uint64_t update_spinner_step_frame;
int update_spinner_step;
Vector<EditorPlugin *> editor_plugins;
EditorPlugin *editor_plugin_screen;
EditorPluginList *editor_plugins_over;
EditorPluginList *editor_plugins_force_over;
EditorPluginList *editor_plugins_force_input_forwarding;
EditorHistory editor_history;
EditorData editor_data;
EditorRun editor_run;
EditorSelection *editor_selection;
ProjectExportDialog *project_export;
EditorResourcePreview *resource_preview;
EditorFolding editor_folding;
SceneImportSettings *scene_import_settings;
struct BottomPanelItem {
String name;
Control *control = nullptr;
Button *button = nullptr;
};
Vector<BottomPanelItem> bottom_panel_items;
PanelContainer *bottom_panel;
HBoxContainer *bottom_panel_hb;
HBoxContainer *bottom_panel_hb_editors;
VBoxContainer *bottom_panel_vb;
LinkButton *version_btn;
Button *bottom_panel_raise;
Tree *disk_changed_list;
ConfirmationDialog *disk_changed;
void _bottom_panel_raise_toggled(bool);
EditorInterface *editor_interface;
void _bottom_panel_switch(bool p_enable, int p_idx);
String external_file;
List<String> previous_scenes;
bool opening_prev;
void _dialog_action(String p_file);
void _edit_current();
void _dialog_display_save_error(String p_file, Error p_error);
void _dialog_display_load_error(String p_file, Error p_error);
int current_option;
void _menu_option(int p_option);
void _menu_confirm_current();
void _menu_option_confirm(int p_option, bool p_confirmed);
void _android_build_source_selected(const String &p_file);
void _request_screenshot();
void _screenshot(bool p_use_utc = false);
void _save_screenshot(NodePath p_path);
void _tool_menu_option(int p_idx);
void _update_file_menu_opened();
void _update_file_menu_closed();
void _on_plugin_ready(Object *p_script, const String &p_activate_name);
void _remove_plugin_from_enabled(const String &p_name);
void _fs_changed();
void _resources_reimported(const Vector<String> &p_resources);
void _sources_changed(bool p_exist);
void _node_renamed();
void _editor_select_next();
void _editor_select_prev();
void _editor_select(int p_which);
void _set_scene_metadata(const String &p_file, int p_idx = -1);
void _get_scene_metadata(const String &p_file);
void _update_title();
void _update_scene_tabs();
void _version_control_menu_option(int p_idx);
void _close_messages();
void _show_messages();
void _vp_resized();
void _version_button_pressed();
int _save_external_resources();
bool _validate_scene_recursive(const String &p_filename, Node *p_node);
void _save_scene(String p_file, int idx = -1);
void _save_all_scenes();
int _next_unsaved_scene(bool p_valid_filename, int p_start = 0);
void _discard_changes(const String &p_str = String());
void _inherit_request(String p_file);
void _instantiate_request(const Vector<String> &p_files);
void _display_top_editors(bool p_display);
void _set_top_editors(Vector<EditorPlugin *> p_editor_plugins_over);
void _set_editing_top_editors(Object *p_current_object);
void _quick_opened();
void _quick_run();
void _open_command_palette();
void _run(bool p_current = false, const String &p_custom = "");
void _run_native(const Ref<EditorExportPreset> &p_preset);
void _save_optimized();
void _import_action(const String &p_action);
void _import(const String &p_file);
void _add_to_recent_scenes(const String &p_scene);
void _update_recent_scenes();
void _open_recent_scene(int p_idx);
void _global_menu_scene(const Variant &p_tag);
void _global_menu_new_window(const Variant &p_tag);
void _dropped_files(const Vector<String> &p_files, int p_screen);
void _add_dropped_files_recursive(const Vector<String> &p_files, String to_path);
String _recent_scene;
void _exit_editor();
bool convert_old;
void _unhandled_input(const Ref<InputEvent> &p_event);
static void _load_error_notify(void *p_ud, const String &p_text);
bool has_main_screen() const { return true; }
String import_reload_fn;
Set<FileDialog *> file_dialogs;
Set<EditorFileDialog *> editor_file_dialogs;
Map<String, Ref<Texture2D>> icon_type_cache;
void _build_icon_type_cache();
bool _initializing_addons;
Map<String, EditorPlugin *> plugin_addons;
static Ref<Texture2D> _file_dialog_get_icon(const String &p_path);
static void _file_dialog_register(FileDialog *p_dialog);
static void _file_dialog_unregister(FileDialog *p_dialog);
static void _editor_file_dialog_register(EditorFileDialog *p_dialog);
static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
void _cleanup_scene();
void _remove_edited_scene(bool p_change_tab = true);
void _remove_scene(int index, bool p_change_tab = true);
bool _find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags);
bool _find_and_save_edited_subresources(Object *obj, Map<RES, bool> &processed, int32_t flags);
void _save_edited_subresources(Node *scene, Map<RES, bool> &processed, int32_t flags);
void _mark_unsaved_scenes();
void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
void _save_scene_with_preview(String p_file, int p_idx = -1);
Map<String, Set<String>> dependency_errors;
static void _dependency_error_report(void *ud, const String &p_path, const String &p_dep, const String &p_type) {
EditorNode *en = (EditorNode *)ud;
if (!en->dependency_errors.has(p_path)) {
en->dependency_errors[p_path] = Set<String>();
}
en->dependency_errors[p_path].insert(p_dep + "::" + p_type);
}
struct ExportDefer {
String preset;
String path;
bool debug = false;
bool pack_only = false;
} export_defer;
bool cmdline_export_mode;
static EditorNode *singleton;
static Vector<EditorNodeInitCallback> _init_callbacks;
bool _find_scene_in_use(Node *p_node, const String &p_path) const;
void _update_dock_containers();
void _dock_select_input(const Ref<InputEvent> &p_input);
void _dock_move_left();
void _dock_move_right();
void _dock_select_draw();
void _dock_pre_popup(int p_which);
void _dock_split_dragged(int ofs);
void _dock_popup_exit();
void _dock_floating_close_request(Control *p_control);
void _dock_make_float();
void _scene_tab_changed(int p_tab);
void _scene_tab_closed(int p_tab, int option = SCENE_TAB_CLOSE);
void _scene_tab_hovered(int p_tab);
void _scene_tab_exit();
void _scene_tab_input(const Ref<InputEvent> &p_input);
void _reposition_active_tab(int idx_to);
void _thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
void _scene_tab_script_edited(int p_tab);
Dictionary _get_main_scene_state();
void _set_main_scene_state(Dictionary p_state, Node *p_for_scene);
int _get_current_main_editor();
void _save_docks();
void _load_docks();
void _save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section);
void _load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
void _update_dock_slots_visibility();
void _dock_tab_changed(int p_tab);
bool restoring_scenes;
void _save_open_scenes_to_config(Ref<ConfigFile> p_layout, const String &p_section);
void _load_open_scenes_from_config(Ref<ConfigFile> p_layout, const String &p_section);
void _update_layouts_menu();
void _layout_menu_option(int p_id);
void _clear_undo_history();
void _update_addon_config();
static void _file_access_close_error_notify(const String &p_str);
void _toggle_distraction_free_mode();
enum {
MAX_INIT_CALLBACKS = 128,
MAX_BUILD_CALLBACKS = 128
};
void _inherit_imported(const String &p_action);
void _open_imported();
static int plugin_init_callback_count;
static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
void _save_default_environment();
static int build_callback_count;
static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS];
void _license_tree_selected();
void _update_update_spinner();
Vector<Ref<EditorResourceConversionPlugin>> resource_conversion_plugins;
PrintHandlerList print_handler;
static void _print_handler(void *p_this, const String &p_string, bool p_error);
static void _resource_saved(RES p_resource, const String &p_path);
static void _resource_loaded(RES p_resource, const String &p_path);
void _resources_changed(const Vector<String> &p_resources);
void _scan_external_changes();
void _reload_modified_scenes();
void _reload_project_settings();
void _resave_scenes(String p_str);
void _feature_profile_changed();
bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
Ref<ImageTexture> _load_custom_class_icon(const String &p_path) const;
void _pick_main_scene_custom_action(const String &p_custom_action_name);
protected:
void _notification(int p_what);
static void _bind_methods();
protected:
friend class FileSystemDock;
int get_current_tab();
void set_current_tab(int p_tab);
public:
bool call_build();
static void add_plugin_init_callback(EditorPluginInitializeCallback p_callback);
enum EditorTable {
EDITOR_2D = 0,
EDITOR_3D,
EDITOR_SCRIPT,
EDITOR_ASSETLIB
};
void set_visible_editor(EditorTable p_table) { _editor_select(p_table); }
static EditorNode *get_singleton() { return singleton; }
EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; }
EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; }
EditorInspector *get_inspector() { return inspector_dock->get_inspector(); }
Container *get_inspector_dock_addon_area() { return inspector_dock->get_addon_area(); }
ScriptCreateDialog *get_script_create_dialog() { return scene_tree_dock->get_script_create_dialog(); }
EditorCommandPalette *get_editor_command_palette() { return command_palette; }
ProjectSettingsEditor *get_project_settings() { return project_settings; }
static void add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
static void remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
void set_docks_visible(bool p_show);
bool get_docks_visible() const;
void set_distraction_free_mode(bool p_enter);
bool is_distraction_free_mode_enabled() const;
void add_control_to_dock(DockSlot p_slot, Control *p_control);
void remove_control_from_dock(Control *p_control);
void set_addon_plugin_enabled(const String &p_addon, bool p_enabled, bool p_config_changed = false);
bool is_addon_plugin_enabled(const String &p_addon) const;
void edit_node(Node *p_node);
void edit_resource(const Ref<Resource> &p_resource) { inspector_dock->edit_resource(p_resource); };
void open_resource(const String &p_type) { inspector_dock->open_resource(p_type); };
void save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path);
void save_resource(const Ref<Resource> &p_resource);
void save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path = String());
void show_about() { _menu_option_confirm(HELP_ABOUT, false); }
static bool has_unsaved_changes() { return singleton->unsaved_cache; }
static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
void push_item(Object *p_object, const String &p_property = "", bool p_inspector_only = false);
void edit_item(Object *p_object);
void edit_item_resource(RES p_resource);
bool item_has_editor(Object *p_object);
void hide_top_editors();
void select_editor_by_name(const String &p_name);
void open_request(const String &p_path);
bool is_changing_scene() const;
static EditorLog *get_log() { return singleton->log; }
Control *get_main_control();
void set_edited_scene(Node *p_scene);
Node *get_edited_scene() { return editor_data.get_edited_scene_root(); }
SubViewport *get_scene_root() { return scene_root; } //root of the scene being edited
void fix_dependencies(const String &p_for_file);
void clear_scene() { _cleanup_scene(); }
int new_scene();
Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true, bool p_force_open_imported = false, bool p_silent_change_tab = false);
Error load_resource(const String &p_resource, bool p_ignore_broken_deps = false);
bool is_scene_open(const String &p_path);
void set_current_version(uint64_t p_version);
void set_current_scene(int p_idx);
static EditorData &get_editor_data() { return singleton->editor_data; }
static EditorFolding &get_editor_folding() { return singleton->editor_folding; }
EditorHistory *get_editor_history() { return &editor_history; }
static VSplitContainer *get_top_split() { return singleton->top_split; }
void request_instance_scene(const String &p_path);
void request_instantiate_scenes(const Vector<String> &p_files);
FileSystemDock *get_filesystem_dock();
ImportDock *get_import_dock();
SceneTreeDock *get_scene_tree_dock();
InspectorDock *get_inspector_dock();
static UndoRedo *get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
EditorSelection *get_editor_selection() { return editor_selection; }
void set_convert_old_scene(bool p_old) { convert_old = p_old; }
void notify_all_debug_sessions_exited();
OS::ProcessID has_child_process(OS::ProcessID p_pid) const { return editor_run.has_child_process(p_pid); }
void stop_child_process(OS::ProcessID p_pid);
Ref<Theme> get_editor_theme() const { return theme; }
Ref<Script> get_object_custom_type_base(const Object *p_object) const;
StringName get_object_custom_type_name(const Object *p_object) const;
Ref<Texture2D> get_object_icon(const Object *p_object, const String &p_fallback = "Object") const;
Ref<Texture2D> get_class_icon(const String &p_class, const String &p_fallback = "Object") const;
void show_accept(const String &p_text, const String &p_title);
void show_warning(const String &p_text, const String &p_title = TTR("Warning!"));
void _copy_warning(const String &p_str);
Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only);
static void register_editor_types();
static void unregister_editor_types();
Control *get_gui_base() { return gui_base; }
Control *get_theme_base() { return gui_base->get_parent_control(); }
static void add_io_error(const String &p_error);
static void progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel = false);
static bool progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true);
static void progress_end_task(const String &p_task);
static void progress_add_task_bg(const String &p_task, const String &p_label, int p_steps);
static void progress_task_step_bg(const String &p_task, int p_step = -1);
static void progress_end_task_bg(const String &p_task);
void save_scene_to_path(String p_file, bool p_with_preview = true) {
if (p_with_preview) {
_save_scene_with_preview(p_file);
} else {
_save_scene(p_file);
}
}
bool is_scene_in_use(const String &p_path);
void scan_import_changes();
void save_layout();
void open_export_template_manager();
void reload_scene(const String &p_path);
bool is_exiting() const { return exiting; }
Button *get_pause_button() { return pause_button; }
Button *add_bottom_panel_item(String p_text, Control *p_item);
void make_bottom_panel_item_visible(Control *p_item);
void raise_bottom_panel_item(Control *p_item);
void hide_bottom_panel();
void remove_bottom_panel_item(Control *p_item);
Variant drag_resource(const Ref<Resource> &p_res, Control *p_from);
Variant drag_files_and_dirs(const Vector<String> &p_paths, Control *p_from);
void add_tool_menu_item(const String &p_name, const Callable &p_callback);
void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
void remove_tool_menu_item(const String &p_name);
void save_all_scenes();
void save_scene_list(Vector<String> p_scene_filenames);
void restart_editor();
void notify_settings_changed();
void dim_editor(bool p_dimming);
bool is_editor_dimmed() const;
void edit_current() { _edit_current(); };
void update_keying() const { inspector_dock->update_keying(); };
bool has_scenes_in_session();
int execute_and_show_output(const String &p_title, const String &p_path, const List<String> &p_arguments, bool p_close_on_ok = true, bool p_close_on_errors = false);
EditorNode();
~EditorNode();
void get_singleton(const char *arg1, bool arg2);
void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
Vector<Ref<EditorResourceConversionPlugin>> find_resource_conversion_plugin(const Ref<Resource> &p_for_resource);
static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
static void add_build_callback(EditorBuildCallback p_callback);
bool ensure_main_scene(bool p_from_native);
Error run_play_native(int p_idx, int p_platform);
void run_play();
void run_play_current();
void run_play_custom(const String &p_custom);
void run_stop();
bool is_run_playing() const;
String get_run_playing_scene() const;
};
struct EditorProgress {
String task;
bool step(const String &p_state, int p_step = -1, bool p_force_refresh = true) { return EditorNode::progress_task_step(task, p_state, p_step, p_force_refresh); }
EditorProgress(const String &p_task, const String &p_label, int p_amount, bool p_can_cancel = false) {
EditorNode::progress_add_task(p_task, p_label, p_amount, p_can_cancel);
task = p_task;
}
~EditorProgress() { EditorNode::progress_end_task(task); }
};
class EditorPluginList : public Object {
private:
Vector<EditorPlugin *> plugins_list;
public:
void set_plugins_list(Vector<EditorPlugin *> p_plugins_list) {
plugins_list = p_plugins_list;
}
Vector<EditorPlugin *> &get_plugins_list() {
return plugins_list;
}
void make_visible(bool p_visible);
void edit(Object *p_object);
bool forward_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
void forward_canvas_force_draw_over_viewport(Control *p_overlay);
bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
void forward_spatial_draw_over_viewport(Control *p_overlay);
void forward_spatial_force_draw_over_viewport(Control *p_overlay);
void add_plugin(EditorPlugin *p_plugin);
void remove_plugin(EditorPlugin *p_plugin);
void clear();
bool is_empty();
EditorPluginList();
~EditorPluginList();
};
struct EditorProgressBG {
String task;
void step(int p_step = -1) { EditorNode::progress_task_step_bg(task, p_step); }
EditorProgressBG(const String &p_task, const String &p_label, int p_amount) {
EditorNode::progress_add_task_bg(p_task, p_label, p_amount);
task = p_task;
}
~EditorProgressBG() { EditorNode::progress_end_task_bg(task); }
};
#endif // EDITOR_NODE_H