godot/servers
Rémi Verschelde b2aeb02e7d
Merge pull request #16530 from AndreaCatania/rays
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19 22:15:49 +01:00
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arvr Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
physics Merge pull request #16530 from AndreaCatania/rays 2018-02-19 22:15:49 +01:00
physics_2d Merge pull request #16530 from AndreaCatania/rays 2018-02-19 22:15:49 +01:00
visual Added missing shader functions 2018-02-18 18:08:18 +03:00
arvr_server.cpp Remove a few debugging prints 2018-02-05 11:30:50 +01:00
arvr_server.h Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
audio_server.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
audio_server.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
physics_2d_server.cpp Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
physics_2d_server.h Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
physics_server.cpp Added Physics state APIs 2018-02-16 17:48:07 +01:00
physics_server.h Added Physics state APIs 2018-02-16 17:48:07 +01:00
register_server_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_server_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
server_wrap_mt_common.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
visual_server.cpp Readd VS.sync and VS.draw to keep compatibility 2018-02-19 10:43:07 +01:00
visual_server.h Added all missing VisualServer bindings 2018-01-20 16:59:26 +01:00