godot/platform/iphone
2015-11-16 12:35:54 +11:00
..
globals Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it 2015-10-22 17:31:09 -07:00
app_delegate.h
app_delegate.mm iOS compile fixes. 2015-11-16 11:10:07 +11:00
Appirater.h
Appirater.m
audio_driver_iphone.cpp
audio_driver_iphone.h
detect.py Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-13 01:19:32 -03:00
game_center.h
game_center.mm Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues. 2015-11-16 12:35:54 +11:00
gl_view.h Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it 2015-10-22 17:31:09 -07:00
gl_view.mm iOS compile fixes. 2015-11-16 11:10:07 +11:00
godot_iphone.cpp iOS compile fixes. 2015-11-16 11:10:07 +11:00
icloud.h Initial iCloud implementation, supporting key value pairs 2015-09-27 16:54:20 -07:00
icloud.mm Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues. 2015-11-16 12:35:54 +11:00
in_app_store.h
in_app_store.mm
logo.png
main.m
os_iphone.cpp Initial iCloud implementation, supporting key value pairs 2015-09-27 16:54:20 -07:00
os_iphone.h Merge pull request #2548 from romulox-x/iCloud 2015-09-28 17:20:16 +02:00
platform_config.h
platform_refcount.h
rasterizer_iphone.cpp
rasterizer_iphone.h
SCsub Initial iCloud implementation, supporting key value pairs 2015-09-27 16:54:20 -07:00
sem_iphone.cpp iOS compile fixes. 2015-11-16 11:10:07 +11:00
sem_iphone.h
view_controller.h
view_controller.mm iOS compile fixes. 2015-11-16 11:10:07 +11:00