godot/scene
Noshyaar 5c636875e4
Merge pull request #14971 from mrcdk/particles_emitting
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-27 10:45:36 +07:00
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2d Merge pull request #14971 from mrcdk/particles_emitting 2017-12-27 10:45:36 +07:00
3d Merge pull request #14971 from mrcdk/particles_emitting 2017-12-27 10:45:36 +07:00
animation Merge pull request #15008 from AlmightyScientist/issue-15000 2017-12-27 10:28:12 +07:00
audio Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
gui Merge pull request #14991 from djrm/pr_fixes 2017-12-27 10:29:25 +07:00
main Merge pull request #14996 from neikeq/enums-mono 2017-12-27 10:29:00 +07:00
resources A promise is a promise, so added ability to load and save shaders as text files, closes #14431 2017-12-26 13:52:09 -03:00
register_scene_types.cpp A promise is a promise, so added ability to load and save shaders as text files, closes #14431 2017-12-26 13:52:09 -03:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
scene_string_names.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00