godot/scene
Fabio Alessandrelli 348725dfe0 Add option to disable automatic multiplayer poll
Automatic poll from SceneTree is enabled by default.
This allows for polling (and thus RPCs/RSETs) manually in other loops
(e.g. physics, thread, specific step) and for proper mutex protecion
when accessing the multiplayer API from threads (e.g. for sending larger
files in chunks).
2018-06-03 18:58:04 +02:00
..
2d Revert "Revert "Prevent visibility notification been called twice in object creation"" 2018-05-31 15:50:02 +02:00
3d Merge pull request #18691 from Web-eWorks/atlasfixes 2018-05-27 12:55:42 -03:00
animation Merge pull request #18885 from Gamblify/AnimationTreeExposePos 2018-05-26 18:18:07 +02:00
audio Revert "Use fake audio playing property in editor" 2018-05-13 21:37:08 +02:00
gui Ensures CMD+left and CMD+right only valid for OSX. 2018-05-24 15:04:22 +05:30
main Add option to disable automatic multiplayer poll 2018-06-03 18:58:04 +02:00
resources Merge pull request #18379 from ZDDM/18-04-23-audiostream-docs 2018-05-26 18:22:05 +02:00
register_scene_types.cpp Up vector implementation and OrientedPathFollow. 2018-05-20 19:51:56 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Add ready signal to Node 2018-01-20 21:57:59 +00:00
scene_string_names.h Add ready signal to Node 2018-01-20 21:57:59 +00:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00