godot/editor
Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
..
collada
doc Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
fileserver
icons Visual GPU profiler and related profiling support in Vulkan. 2020-02-11 12:01:26 +01:00
import Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
plugins Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
translations i18n: Sync translations with Weblate 2020-01-27 08:11:37 +01:00
animation_bezier_editor.cpp Texture refactor 2020-02-11 11:53:26 +01:00
animation_bezier_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
animation_track_editor.cpp Texture refactor 2020-02-11 11:53:26 +01:00
animation_track_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
animation_track_editor_plugins.cpp Texture refactor 2020-02-11 11:53:26 +01:00
animation_track_editor_plugins.h Texture refactor 2020-02-11 11:53:26 +01:00
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp Texture refactor 2020-02-11 11:53:26 +01:00
code_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
connections_dialog.cpp Texture refactor 2020-02-11 11:53:26 +01:00
connections_dialog.h Refactor (and fix) how the connect button is disabled. 2020-01-16 12:35:41 +01:00
create_dialog.cpp
create_dialog.h Texture refactor 2020-02-11 11:53:26 +01:00
dependency_editor.cpp Texture refactor 2020-02-11 11:53:26 +01:00
dependency_editor.h
dictionary_property_edit.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
dictionary_property_edit.h
editor_about.cpp
editor_about.h
editor_asset_installer.cpp Texture refactor 2020-02-11 11:53:26 +01:00
editor_asset_installer.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp Texture refactor 2020-02-11 11:53:26 +01:00
editor_audio_buses.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_autoload_settings.cpp Improve the AutoLoad editor UX 2020-01-31 11:51:21 +01:00
editor_autoload_settings.h Improve the AutoLoad editor UX 2020-01-31 11:51:21 +01:00
editor_builders.py
editor_data.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
editor_data.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_export.cpp Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
editor_export.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_feature_profile.cpp Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
editor_feature_profile.h
editor_file_dialog.cpp Texture refactor 2020-02-11 11:53:26 +01:00
editor_file_dialog.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_file_system.cpp Make file system scan more robust 2020-02-10 09:32:17 +01:00
editor_file_system.h Make file system scan more robust 2020-02-10 09:32:17 +01:00
editor_folding.cpp
editor_folding.h
editor_fonts.cpp
editor_fonts.h
editor_help.cpp Texture refactor 2020-02-11 11:53:26 +01:00
editor_help.h
editor_help_search.cpp Texture refactor 2020-02-11 11:53:26 +01:00
editor_help_search.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_inspector.cpp Texture refactor 2020-02-11 11:53:26 +01:00
editor_inspector.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_layouts_dialog.cpp
editor_layouts_dialog.h
editor_log.cpp Texture refactor 2020-02-11 11:53:26 +01:00
editor_log.h
editor_network_profiler.cpp
editor_network_profiler.h
editor_node.cpp Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
editor_node.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_path.cpp Texture refactor 2020-02-11 11:53:26 +01:00
editor_path.h
editor_plugin.cpp Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_plugin_settings.cpp Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
editor_plugin_settings.h
editor_profiler.cpp Texture refactor 2020-02-11 11:53:26 +01:00
editor_profiler.h
editor_properties.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
editor_properties.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_properties_array_dict.cpp
editor_properties_array_dict.h
editor_resource_preview.cpp Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
editor_resource_preview.h Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
editor_run.cpp
editor_run.h
editor_run_native.cpp Texture refactor 2020-02-11 11:53:26 +01:00
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
editor_sectioned_inspector.h
editor_settings.cpp Rename the "Last Modified" project list sorting option to "Last Edited" 2020-02-12 18:13:32 +01:00
editor_settings.h
editor_spin_slider.cpp Texture refactor 2020-02-11 11:53:26 +01:00
editor_spin_slider.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp Added high-end (Vulkan) label to some functions in visual shader 2020-02-12 23:17:00 +03:00
editor_themes.h
editor_vcs_interface.cpp Add do..while(0) wrappers to macros without one. 2020-02-05 11:19:12 +01:00
editor_vcs_interface.h
editor_visual_profiler.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
editor_visual_profiler.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
export_template_manager.cpp Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
export_template_manager.h
file_type_cache.cpp
file_type_cache.h
filesystem_dock.cpp Texture refactor 2020-02-11 11:53:26 +01:00
filesystem_dock.h Texture refactor 2020-02-11 11:53:26 +01:00
find_in_files.cpp Ignore hidden files and directories in find in files 2020-02-10 09:32:15 +01:00
find_in_files.h
groups_editor.cpp Texture refactor 2020-02-11 11:53:26 +01:00
groups_editor.h
import_dock.cpp
import_dock.h
inspector_dock.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
inspector_dock.h
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp Clip text in NodeDock toolbuttons to prevent dock size changes 2020-01-21 10:23:09 +01:00
node_dock.h
pane_drag.cpp Texture refactor 2020-02-11 11:53:26 +01:00
pane_drag.h
plugin_config_dialog.cpp Use modules_enabled.gen.h to improve inter dependency checks 2020-02-07 11:50:40 +01:00
plugin_config_dialog.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
project_export.h
project_manager.cpp Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
project_manager.h Rename the "Last Modified" project list sorting option to "Last Edited" 2020-02-12 18:13:32 +01:00
project_settings_editor.cpp Improve icons in the Input Map editor 2020-02-05 18:22:47 +01:00
project_settings_editor.h
property_editor.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
property_editor.h
property_selector.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
property_selector.h
pvrtc_compress.cpp Texture refactor 2020-02-11 11:53:26 +01:00
pvrtc_compress.h
quick_open.cpp Texture refactor 2020-02-11 11:53:26 +01:00
quick_open.h Texture refactor 2020-02-11 11:53:26 +01:00
register_exporters.h
rename_dialog.cpp Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
rename_dialog.h Improve the batch rename dialog 2020-01-19 22:37:56 +01:00
reparent_dialog.cpp
reparent_dialog.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Texture refactor 2020-02-11 11:53:26 +01:00
scene_tree_dock.h
scene_tree_editor.cpp Texture refactor 2020-02-11 11:53:26 +01:00
scene_tree_editor.h
script_create_dialog.cpp Texture refactor 2020-02-11 11:53:26 +01:00
script_create_dialog.h
script_editor_debugger.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
script_editor_debugger.h Visual GPU profiler and related profiling support in Vulkan. 2020-02-11 12:01:26 +01:00
SCsub
settings_config_dialog.cpp
settings_config_dialog.h
spatial_editor_gizmos.cpp GIProbes working. 2020-02-11 12:03:20 +01:00
spatial_editor_gizmos.h GIProbes working. 2020-02-11 12:03:20 +01:00