godot/servers/physics_3d
Rémi Verschelde 3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
..
joints clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
gjk_epa.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
gjk_epa.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_area_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_area_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_area_pair_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_area_pair_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_body_3d.cpp Fix RigidDynamicBody collision update after changing collision layer/mask 2021-10-21 17:36:58 -07:00
godot_body_3d.h Fix 2D center of mass not updated from transform 2021-10-19 16:22:30 -07:00
godot_body_direct_state_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_body_direct_state_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_body_pair_3d.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
godot_body_pair_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_3d_bvh.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_3d_bvh.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_object_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_object_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_solver_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_solver_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_solver_3d_sat.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_solver_3d_sat.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_constraint_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_joint_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_physics_server_3d.cpp Fix RigidDynamicBody collision update after changing collision layer/mask 2021-10-21 17:36:58 -07:00
godot_physics_server_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_shape_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_shape_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_soft_body_3d.cpp Fix SoftDynamicBody3D crash when setting disable mode 2021-10-21 08:56:12 -07:00
godot_soft_body_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_space_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_space_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_step_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_step_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00