godot/editor/plugins
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
..
abstract_polygon_2d_editor.cpp Texture refactor 2020-02-11 11:53:26 +01:00
abstract_polygon_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_1d_editor.cpp Texture refactor 2020-02-11 11:53:26 +01:00
animation_blend_space_1d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_2d_editor.cpp Texture refactor 2020-02-11 11:53:26 +01:00
animation_blend_space_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_tree_editor_plugin.cpp Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit 2020-01-18 12:12:13 -08:00
animation_blend_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_player_editor_plugin.cpp Animation editor: Set resource name when duplicating 2020-01-13 13:22:06 +01:00
animation_player_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
animation_state_machine_editor.cpp Texture refactor 2020-02-11 11:53:26 +01:00
animation_state_machine_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_tree_editor_plugin.cpp Fixes min size of various editor plugins on HiDPI 2020-01-12 15:24:15 +08:00
animation_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
asset_library_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
asset_library_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
audio_stream_editor_plugin.cpp Fixes min size of various editor plugins on HiDPI 2020-01-12 15:24:15 +08:00
audio_stream_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
canvas_item_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
canvas_item_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
collision_polygon_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
collision_polygon_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_shape_2d_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
collision_shape_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_2d_editor_plugin.cpp Makes more strings translatable 2020-01-04 13:46:38 +08:00
cpu_particles_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
curve_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
curve_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_preview_plugins.cpp Texture refactor 2020-02-11 11:53:26 +01:00
editor_preview_plugins.h Texture refactor 2020-02-11 11:53:26 +01:00
gi_probe_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gi_probe_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gradient_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gradient_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
item_list_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
item_list_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
light_occluder_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
light_occluder_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
material_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
material_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_instance_editor_plugin.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
mesh_instance_editor_plugin.h Re-add a way to generate a single convex shape from the editor 2020-01-31 16:42:02 +01:00
mesh_library_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
mesh_library_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_polygon_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_polygon_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles_2d_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
particles_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
particles_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_2d_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
path_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physical_bone_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physical_bone_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
polygon_2d_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
polygon_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_preloader_editor_plugin.cpp Fixes min size of various editor plugins on HiDPI 2020-01-12 15:24:15 +08:00
resource_preloader_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
root_motion_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
root_motion_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
script_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
script_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
script_text_editor.cpp Texture refactor 2020-02-11 11:53:26 +01:00
script_text_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_editor_plugin.cpp Few enchancements for shader editor 2020-02-06 17:50:12 +03:00
shader_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_editor_plugin.cpp Fixed Skeleton Physical Bone generation 2020-02-09 09:41:18 +01:00
skeleton_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_ik_editor_plugin.cpp Use a new approach to fix bone pose override not being reset when IK animation is stopped. 2020-02-09 19:50:13 +01:00
skeleton_ik_editor_plugin.h Use a new approach to fix bone pose override not being reset when IK animation is stopped. 2020-02-09 19:50:13 +01:00
spatial_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
spatial_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
sprite_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
sprite_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sprite_frames_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
sprite_frames_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
style_box_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
style_box_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_editor.cpp Texture refactor 2020-02-11 11:53:26 +01:00
text_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
texture_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
texture_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
texture_region_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
texture_region_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
theme_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
theme_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
tile_map_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
tile_map_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
tile_set_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
tile_set_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
version_control_editor_plugin.cpp Add do..while(0) wrappers to macros without one. 2020-02-05 11:19:12 +01:00
version_control_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_shader_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
visual_shader_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00