godot/modules/raycast
jfons 3f6ed10a5d Occlusion culling fixes
Fixes some issues found by UBSAN and other misc things:
* Fixed memory leak on exit.
* Properly align ray packet buffer to 64 bytes.
* Added some compiler flags from Embree's build system.
* Fixed ray masks.
2021-09-30 02:01:36 +02:00
..
config.py Upgrade Embree to the latest official release. 2021-05-21 17:00:24 +02:00
godot_update_embree.py Upgrade Embree and enable ray packets 2021-09-13 16:17:28 +02:00
lightmap_raycaster.cpp Add checks for __SSE2__ in the lightmap raycaster 2021-05-11 14:09:44 +02:00
lightmap_raycaster.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
raycast_occlusion_cull.cpp Occlusion culling fixes 2021-09-30 02:01:36 +02:00
raycast_occlusion_cull.h Occlusion culling fixes 2021-09-30 02:01:36 +02:00
register_types.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
register_types.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
SCsub Occlusion culling fixes 2021-09-30 02:01:36 +02:00