godot/platform
Rémi Verschelde 6770357e47 Android: Better identify thirdparty C/C++ code
- The `cpu-features.{c,h}` code was only used by chance by the webm
  (libvpx) code, so I moved it there. It was actually introduced before
  that and wasn't in use, and libvpx just happened to be able to
  compile thanks to it being bundled.
  It could potentially be compiled on the fly from the Android NDK, but
  since we plan to replace the webm module by a GDNative plugin in the
  near future, I went the bundling route.

- `ifaddrs_android.h` is already provided in the Android NDK as
  `ifaddrs.h`, same as on other Unixes. Yet we cannot use it until we
  up the min API level to 24, where `getifaddrs` is first defined.
  I moved the files to `thirdparty/misc` and synced them with upstream
  WebRTC (only indentation changes and removal of `static` qualifiers).

Also removes dropped thirdparty files from COPYRIGHT.txt after changes
in #24105 and #24145.
2018-12-20 13:07:54 +01:00
..
android Android: Better identify thirdparty C/C++ code 2018-12-20 13:07:54 +01:00
haiku Fix init of VisualServerRaster 2018-11-01 19:23:12 +01:00
iphone Core: Drop unused global_defaults logic 2018-12-20 11:02:49 +01:00
javascript Merge pull request #20385 from moiman100/unify-double-clicking 2018-12-14 23:47:03 +01:00
osx Merge pull request #20063 from moiman100/fix-button-mask 2018-12-14 23:31:52 +01:00
server Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
uwp uwp export: fix existing template check 2018-11-27 20:20:54 +01:00
windows Added OS.get_system_time_msecs() 2018-12-20 18:50:50 +09:00
x11 switch middle and secondary mouse buttons order 2018-12-15 15:10:06 +02:00
register_platform_apis.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00