godot/demos/2d
reduz 422929e87f Large improvements on scene packing and management
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
..
area_input fixes/cleans up 2015-03-22 09:40:26 -03:00
dynamic_collision_shapes Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
fog_of_war Delete .fscache from fog_of_war demo, closes #2079. 2015-06-13 14:47:22 +03:00
hdr New option to send canvas to render buffer 2015-03-16 01:14:59 -03:00
hexamap ignore and remove .fscache files. closes #1249 2015-01-17 14:19:57 -05:00
isometric Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
isometric_light -fixed some glitches in isometric light demo, closes #1858 2015-05-10 18:14:38 -03:00
kinematic_char more fixes 2015-05-19 21:36:35 -03:00
kinematic_col -added kinematic body 2014-02-22 20:28:19 -03:00
light_mask fix shadow issue with lights in mix mode, i think fixes #1611 2015-04-03 14:36:10 -03:00
lights_shadows Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
lookat -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 2015-05-12 08:17:09 -03:00
motion Resolved a merge conflict. 2015-06-13 14:43:12 +03:00
navpoly more fixes 2015-05-19 21:36:35 -03:00
normalmaps more fixes 2015-05-19 21:36:35 -03:00
particles Fixing Issues... 2014-09-19 18:39:50 -03:00
platformer Large improvements on scene packing and management 2015-10-10 09:09:09 -03:00
polygon_path_finder_demo ignore and remove .fscache files. closes #1249 2015-01-17 14:19:57 -05:00
pong Fixed typo and standardised spacing 2014-09-05 19:45:26 +09:30
rubegoldberg GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
screen_space_shaders more fixes 2015-05-19 21:36:35 -03:00
sdf_font signed distance field fonts demo 2015-03-21 10:15:30 -03:00
shower_of_bullets 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
space_shooter more code completion improvements 2015-06-27 15:52:39 -03:00
splash GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sprite_shaders back buffer copy node, to improve on texscreen() 2015-03-12 01:05:50 -03:00
tetris Remove focus from restart button, fixes #1850 2015-05-10 00:46:16 -03:00
texscreen more fixes 2015-05-19 21:36:35 -03:00