godot/servers/visual
Juan Linietsky 9e08742de8 Added a Window node, and made it the scene root.
Still a lot of work to do.
2020-03-26 15:49:38 +01:00
..
rasterizer_rd Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
rasterizer.cpp Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
rendering_device.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
rendering_device.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
SCsub Custom material support seems complete. 2020-02-11 11:53:29 +01:00
shader_language.cpp Fix incorrect shader block parsing 2020-03-20 17:24:00 +03:00
shader_language.h Allow to reassign local variables in shaders 2020-03-20 14:09:43 +03:00
shader_types.cpp Replace subpass textures with color in sky shader 2020-03-24 10:11:00 -07:00
shader_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_canvas.cpp Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()' 2020-03-04 09:32:34 -03:00
visual_server_canvas.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_globals.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_globals.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
visual_server_raster.cpp Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
visual_server_raster.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
visual_server_scene.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_scene.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
visual_server_viewport.cpp Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
visual_server_viewport.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
visual_server_wrap_mt.cpp Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
visual_server_wrap_mt.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00