godot/servers/visual/rasterizer_rd
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
..
shaders Fix various typos 2020-03-11 13:59:18 -04:00
cubemap_coeffs.h Basic fast filtering implementation 2020-02-27 22:30:34 -08:00
light_cluster_builder.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
light_cluster_builder.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
rasterizer_canvas_rd.cpp Fix various typos 2020-03-11 13:59:18 -04:00
rasterizer_canvas_rd.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
rasterizer_effects_rd.cpp Merge pull request #36733 from qarmin/static_analyzer_fixes 2020-03-04 13:41:38 +01:00
rasterizer_effects_rd.h Merge pull request #36691 from clayjohn/VULKAN-cubemap-roughness 2020-03-02 19:32:19 +01:00
rasterizer_rd.cpp Merge pull request #36186 from Calinou/remove-vulkan-debugging-prints 2020-02-27 21:11:24 +01:00
rasterizer_rd.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
rasterizer_scene_high_end_rd.cpp Properly free many vulkan resources 2020-02-27 15:01:49 -08:00
rasterizer_scene_high_end_rd.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
rasterizer_scene_rd.cpp Merge pull request #36691 from clayjohn/VULKAN-cubemap-roughness 2020-03-02 19:32:19 +01:00
rasterizer_scene_rd.h Improve cubemap importance sampling 2020-02-29 17:16:50 -08:00
rasterizer_storage_rd.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
rasterizer_storage_rd.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
render_pipeline_vertex_format_cache_rd.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
render_pipeline_vertex_format_cache_rd.h Fix compilation warnings and re-enable werror=yes on Travis 2020-02-18 20:51:25 +01:00
SCsub Custom material support seems complete. 2020-02-11 11:53:29 +01:00
shader_compiler_rd.cpp Remove Vulkan debugging prints 2020-02-13 18:50:07 +01:00
shader_compiler_rd.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
shader_rd.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
shader_rd.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00