godot/platform
George Marques 477c770181
Change winrt build to be less dependent on ANGLE
Now it does not try to build if the solution is not found. This way it's
possible to provide a minimal package with includes and libs and make it
build correctly.

Also remove messages from detect.py since it is ran for every platform
target.
2017-06-07 12:50:38 -03:00
..
android Improve documentation of thirdparty code snippets 2017-05-26 23:53:14 +02:00
bb10 Improve documentation of thirdparty code snippets 2017-05-26 23:53:14 +02:00
haiku Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
iphone Merge pull request #8934 from volzhs/get-locale 2017-05-27 11:27:14 +02:00
javascript Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
osx Make OS.get_locale() returns same value 2017-05-27 03:42:28 +09:00
server Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
windows Implement missing WinRT functions 2017-06-07 11:36:00 -03:00
winrt Change winrt build to be less dependent on ANGLE 2017-06-07 12:50:38 -03:00
x11 X11: Abort build if using OpenSSL 1.1.0+ 2017-05-06 19:01:33 +02:00