godot/platform/winrt
George Marques 477c770181
Change winrt build to be less dependent on ANGLE
Now it does not try to build if the solution is not found. This way it's
possible to provide a minimal package with includes and libs and make it
build correctly.

Also remove messages from detect.py since it is ran for every platform
target.
2017-06-07 12:50:38 -03:00
..
export Add Windows Universal export to editor 2017-06-07 11:36:00 -03:00
app.cpp Implement missing WinRT functions 2017-06-07 11:36:00 -03:00
app.h Implement missing WinRT functions 2017-06-07 11:36:00 -03:00
audio_driver_winrt.cpp Implement missing WinRT functions 2017-06-07 11:36:00 -03:00
audio_driver_winrt.h Implement missing WinRT functions 2017-06-07 11:36:00 -03:00
detect.py Change winrt build to be less dependent on ANGLE 2017-06-07 12:50:38 -03:00
gl_context_egl.cpp Implement missing WinRT functions 2017-06-07 11:36:00 -03:00
gl_context_egl.h Implement missing WinRT functions 2017-06-07 11:36:00 -03:00
joystick_winrt.cpp Implement missing WinRT functions 2017-06-07 11:36:00 -03:00
joystick_winrt.h Implement missing WinRT functions 2017-06-07 11:36:00 -03:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_winrt.cpp Implement missing WinRT functions 2017-06-07 11:36:00 -03:00
os_winrt.h Implement missing WinRT functions 2017-06-07 11:36:00 -03:00
platform_config.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
SCsub Change winrt build to be less dependent on ANGLE 2017-06-07 12:50:38 -03:00
thread_winrt.cpp Implement missing WinRT functions 2017-06-07 11:36:00 -03:00
thread_winrt.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00