godot/platform/winrt/detect.py
George Marques 477c770181
Change winrt build to be less dependent on ANGLE
Now it does not try to build if the solution is not found. This way it's
possible to provide a minimal package with includes and libs and make it
build correctly.

Also remove messages from detect.py since it is ran for every platform
target.
2017-06-07 12:50:38 -03:00

168 lines
6.4 KiB
Python

import os
import sys
import string
import methods
def is_active():
return True
def get_name():
return "WinRT"
def can_build():
if (os.name=="nt"):
#building natively on windows!
if (os.getenv("VSINSTALLDIR")):
if (os.getenv("ANGLE_SRC_PATH") == None):
return False
return True
return False
def get_opts():
return []
def get_flags():
return [
('tools', 'no'),
('openssl', 'builtin'),
]
def configure(env):
if(env["bits"] != "default"):
print "Error: bits argument is disabled for MSVC"
print ("Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console (or Visual Studio settings)"
+" that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits argument (example: scons p=winrt) and SCons will attempt to detect what MSVC compiler"
+" will be executed and inform you.")
sys.exit()
arch = ""
env['ENV'] = os.environ;
# ANGLE
angle_root = os.getenv("ANGLE_SRC_PATH")
env.Append(CPPPATH=[angle_root + '/include'])
jobs = str(env.GetOption("num_jobs"))
angle_build_cmd = "msbuild.exe " + angle_root + "/winrt/10/src/angle.sln /nologo /v:m /m:" + jobs + " /p:Configuration=Release /p:Platform="
if os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"):
env["build_angle"] = True
if os.getenv('Platform') == "ARM":
print "Compiled program architecture will be an ARM executable. (forcing bits=32)."
arch="arm"
env["bits"]="32"
env.Append(LINKFLAGS=['/MACHINE:ARM'])
env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/arm'])
angle_build_cmd += "ARM"
env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_ARM/lib'])
else:
compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
env["bits"]="64"
print "Compiled program architecture will be a x64 executable (forcing bits=64)."
elif (compiler_version_str=="x86" or compiler_version_str == "amd64_x86"):
env["bits"]="32"
print "Compiled program architecture will be a x86 executable. (forcing bits=32)."
else:
print "Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup."
env["bits"]="32"
if (env["bits"] == "32"):
arch = "x86"
angle_build_cmd += "Win32"
env.Append(CPPFLAGS=['/DPNG_ABORT=abort'])
env.Append(LINKFLAGS=['/MACHINE:X86'])
env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store'])
env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_Win32/lib'])
else:
arch = "x64"
angle_build_cmd += "x64"
env.Append(LINKFLAGS=['/MACHINE:X64'])
env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/amd64'])
env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_x64/lib'])
env.Append(CPPPATH=['#platform/winrt','#drivers/windows'])
env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', '/WINMD', '/APPCONTAINER', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1', '/NODEFAULTLIB:"kernel32.lib"', '/NODEFAULTLIB:"ole32.lib"'])
env.Append(CPPFLAGS=['/D','__WRL_NO_DEFAULT_LIB__','/D','WIN32'])
env.Append(CPPFLAGS=['/FU', os.environ['VCINSTALLDIR'] + 'lib/store/references/platform.winmd'])
env.Append(CPPFLAGS=['/AI', os.environ['VCINSTALLDIR'] + 'lib/store/references'])
env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/references'])
if (env["target"]=="release"):
env.Append(CPPFLAGS=['/O2', '/GL'])
env.Append(CPPFLAGS=['/MD'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS', '/LTCG'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['/O2','/Zi','/DDEBUG_ENABLED'])
env.Append(CPPFLAGS=['/MD'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED'])
env.Append(CPPFLAGS=['/MDd'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
env.Append(LINKFLAGS=['/DEBUG'])
env.Append(CCFLAGS=string.split('/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo'))
env.Append(CXXFLAGS=string.split('/ZW /FS'))
env.Append(CCFLAGS=['/AI', os.environ['VCINSTALLDIR']+'\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR']+'\\References\\CommonConfiguration\\Neutral'])
env['ENV'] = os.environ
env["PROGSUFFIX"] = "." + arch + env["PROGSUFFIX"]
env["OBJSUFFIX"] = "." + arch + env["OBJSUFFIX"]
env["LIBSUFFIX"] = "." + arch + env["LIBSUFFIX"]
env.Append(CCFLAGS=['/DWINRT_ENABLED'])
env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
env.Append(CCFLAGS=['/DGLES2_ENABLED','/DGL_GLEXT_PROTOTYPES','/DEGL_EGLEXT_PROTOTYPES','/DANGLE_ENABLED'])
LIBS = [
'xaudio2',
'WindowsApp',
'mincore',
'libANGLE',
'libEGL',
'libGLESv2',
]
env.Append(LINKFLAGS=[p+".lib" for p in LIBS])
# Incremental linking fix
env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program']
env['BUILDERS']['Program'] = methods.precious_program
env.Append( BUILDERS = { 'ANGLE' : env.Builder(action = angle_build_cmd) } )
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )