..
shaders
Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.
2018-09-29 13:49:34 -03:00
rasterizer_canvas_gles3.cpp
Fix warnings about set but unused variables [-Wunused-but-set-variable]
2018-09-27 16:25:24 +02:00
rasterizer_canvas_gles3.h
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
rasterizer_gles3.cpp
SCons: Remove avoidable defines from main env's CPPPATH
2018-10-01 11:59:22 +02:00
rasterizer_gles3.h
-Lightmap and lightmap capture support for GLES2
2018-09-28 20:33:18 -03:00
rasterizer_scene_gles3.cpp
Fix warnings about unhandled enum value in switch [-Wswitch]
2018-09-27 18:34:30 +02:00
rasterizer_scene_gles3.h
Removed unused function RasterizerSceneGLES3::_copy_to_front_buffer
2018-09-12 17:17:11 -04:00
rasterizer_storage_gles3.cpp
-Lightmap and lightmap capture support for GLES2
2018-09-28 20:33:18 -03:00
rasterizer_storage_gles3.h
Reflection probe support in GLES2 back-end.
2018-09-28 16:42:47 -03:00
SCsub
shader_compiler_gles3.cpp
Fix warnings about unhandled enum value in switch [-Wswitch]
2018-09-27 18:34:30 +02:00
shader_compiler_gles3.h
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
shader_gles3.cpp
-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
2018-09-23 12:14:50 -03:00
shader_gles3.h
-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
2018-09-23 12:14:50 -03:00