godot/drivers/gles3
Rémi Verschelde 4a92d2111b
Merge pull request #38954 from puchik/ssr-far-clip
Check if screen space reflection has passed far clip
2020-10-18 20:48:44 +02:00
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shaders Merge pull request #38954 from puchik/ssr-far-clip 2020-10-18 20:48:44 +02:00
rasterizer_canvas_gles3.cpp Fix buffer orphaning on desktop 2020-10-12 10:32:35 +01:00
rasterizer_canvas_gles3.h GLES3 fix normal map flipping with nvidia workaround 2020-08-23 07:54:58 +01:00
rasterizer_gles3.cpp GLES3 fix normal map flipping with nvidia workaround 2020-08-23 07:54:58 +01:00
rasterizer_gles3.h GLES3 fix normal map flipping with nvidia workaround 2020-08-23 07:54:58 +01:00
rasterizer_scene_gles3.cpp force depth prepass when using alpha prepass 2020-06-26 15:16:20 -07:00
rasterizer_scene_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_storage_gles3.cpp Option for software skinning in MeshInstance 2020-10-08 16:14:55 +02:00
rasterizer_storage_gles3.h Fix buffer orphaning on desktop 2020-10-12 10:32:35 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp [3.2] Fix shader's length() function parsing in expressions 2020-06-03 19:43:47 +03:00
shader_compiler_gles3.h [3.2] Fix shader's length() function parsing in expressions 2020-06-03 19:43:47 +03:00
shader_gles3.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
shader_gles3.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00