godot/scene/3d
Rémi Verschelde 3f246ebeed
Merge pull request #46932 from JFonS/fix_lm_capture_env
[3.2] Batch of lightmapper fixes and minor improvements
2021-03-12 12:30:36 +01:00
..
area.cpp
area.h
arvr_nodes.cpp
arvr_nodes.h
audio_stream_player_3d.cpp Modernize atomics 2021-02-18 12:23:25 +01:00
audio_stream_player_3d.h Modernize atomics 2021-02-18 12:23:25 +01:00
baked_lightmap.cpp Batch of lightmapper fixes and minor improvements 2021-03-12 12:00:53 +01:00
baked_lightmap.h Batch of lightmapper fixes and minor improvements 2021-03-12 12:00:53 +01:00
bone_attachment.cpp
bone_attachment.h
camera.cpp
camera.h
collision_object.cpp Allow CollisionObject to show collision shape meshes 2021-02-24 21:33:40 +01:00
collision_object.h Allow CollisionObject to show collision shape meshes 2021-02-24 21:33:40 +01:00
collision_polygon.cpp Implement CollisionPolygon3D margin 2021-02-16 14:27:39 +01:00
collision_polygon.h Implement CollisionPolygon3D margin 2021-02-16 14:27:39 +01:00
collision_shape.cpp Allow CollisionObject to show collision shape meshes 2021-02-24 21:33:40 +01:00
collision_shape.h Allow CollisionObject to show collision shape meshes 2021-02-24 21:33:40 +01:00
cpu_particles.cpp Modernize atomics 2021-02-18 12:23:25 +01:00
cpu_particles.h Modernize atomics 2021-02-18 12:23:25 +01:00
gi_probe.cpp Fix crash in GIProbe::bake 2021-03-02 10:26:14 +01:00
gi_probe.h
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp Remove deprecation warning messages from InterpolatedCamera 2021-03-07 15:56:41 +01:00
interpolated_camera.h Remove deprecation warning messages from InterpolatedCamera 2021-03-07 15:56:41 +01:00
light.cpp
light.h
lightmapper.cpp
lightmapper.h
listener.cpp
listener.h
mesh_instance.cpp add null check in MeshInstance::_mesh_changed() 2021-02-18 16:36:27 +05:30
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation.cpp
navigation.h
navigation_mesh.cpp Add null check for NavigationMesh.create_from_mesh() 2021-03-04 11:41:46 +01:00
navigation_mesh.h
particles.cpp
particles.h
path.cpp
path.h
physics_body.cpp
physics_body.h
physics_joint.cpp Merge pull request #46579 from nekomatata/fix-joint-remove-body-regression-3.2 2021-03-03 16:41:59 +01:00
physics_joint.h Fix Joint2D/Joint node path reset on scene switch 2021-03-02 08:32:00 -07:00
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
SCsub
skeleton.cpp
skeleton.h
soft_body.cpp
soft_body.h
spatial.cpp Optimize transform propagation for hidden objects 2021-02-03 15:16:47 +00:00
spatial.h Optimize transform propagation for hidden objects 2021-02-03 15:16:47 +00:00
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spring_arm.cpp
spring_arm.h
sprite_3d.cpp Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D 2021-02-18 00:36:20 +01:00
sprite_3d.h
vehicle_body.cpp use collision mask in vehicle raycast 2021-03-08 17:40:22 +01:00
vehicle_body.h
visibility_notifier.cpp Cache world in VisibilityNotifier3D to avoid crash 2021-02-02 13:02:45 +01:00
visibility_notifier.h Cache world in VisibilityNotifier3D to avoid crash 2021-02-02 13:02:45 +01:00
visual_instance.cpp Optimize transform propagation for hidden objects 2021-02-03 15:16:47 +00:00
visual_instance.h
voxel_light_baker.cpp
voxel_light_baker.h
world_environment.cpp
world_environment.h