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area.cpp
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area.h
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arvr_nodes.cpp
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arvr_nodes.h
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audio_stream_player_3d.cpp
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Modernize atomics
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2021-02-18 12:23:25 +01:00 |
audio_stream_player_3d.h
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Modernize atomics
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2021-02-18 12:23:25 +01:00 |
baked_lightmap.cpp
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Batch of lightmapper fixes and minor improvements
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2021-03-12 12:00:53 +01:00 |
baked_lightmap.h
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Batch of lightmapper fixes and minor improvements
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2021-03-12 12:00:53 +01:00 |
bone_attachment.cpp
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bone_attachment.h
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camera.cpp
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camera.h
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collision_object.cpp
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Allow CollisionObject to show collision shape meshes
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2021-02-24 21:33:40 +01:00 |
collision_object.h
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Allow CollisionObject to show collision shape meshes
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2021-02-24 21:33:40 +01:00 |
collision_polygon.cpp
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Implement CollisionPolygon3D margin
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2021-02-16 14:27:39 +01:00 |
collision_polygon.h
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Implement CollisionPolygon3D margin
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2021-02-16 14:27:39 +01:00 |
collision_shape.cpp
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Allow CollisionObject to show collision shape meshes
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2021-02-24 21:33:40 +01:00 |
collision_shape.h
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Allow CollisionObject to show collision shape meshes
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2021-02-24 21:33:40 +01:00 |
cpu_particles.cpp
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Modernize atomics
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2021-02-18 12:23:25 +01:00 |
cpu_particles.h
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Modernize atomics
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2021-02-18 12:23:25 +01:00 |
gi_probe.cpp
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Fix crash in GIProbe::bake
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2021-03-02 10:26:14 +01:00 |
gi_probe.h
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immediate_geometry.cpp
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immediate_geometry.h
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interpolated_camera.cpp
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Remove deprecation warning messages from InterpolatedCamera
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2021-03-07 15:56:41 +01:00 |
interpolated_camera.h
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Remove deprecation warning messages from InterpolatedCamera
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2021-03-07 15:56:41 +01:00 |
light.cpp
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light.h
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lightmapper.cpp
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lightmapper.h
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listener.cpp
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listener.h
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mesh_instance.cpp
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add null check in MeshInstance::_mesh_changed()
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2021-02-18 16:36:27 +05:30 |
mesh_instance.h
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multimesh_instance.cpp
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multimesh_instance.h
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navigation.cpp
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navigation.h
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navigation_mesh.cpp
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Add null check for NavigationMesh.create_from_mesh()
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2021-03-04 11:41:46 +01:00 |
navigation_mesh.h
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particles.cpp
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particles.h
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path.cpp
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path.h
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physics_body.cpp
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physics_body.h
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physics_joint.cpp
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Merge pull request #46579 from nekomatata/fix-joint-remove-body-regression-3.2
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2021-03-03 16:41:59 +01:00 |
physics_joint.h
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Fix Joint2D/Joint node path reset on scene switch
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2021-03-02 08:32:00 -07:00 |
position_3d.cpp
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position_3d.h
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proximity_group.cpp
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proximity_group.h
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ray_cast.cpp
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ray_cast.h
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reflection_probe.cpp
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reflection_probe.h
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remote_transform.cpp
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remote_transform.h
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SCsub
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skeleton.cpp
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skeleton.h
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soft_body.cpp
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soft_body.h
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spatial.cpp
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Optimize transform propagation for hidden objects
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2021-02-03 15:16:47 +00:00 |
spatial.h
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Optimize transform propagation for hidden objects
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2021-02-03 15:16:47 +00:00 |
spatial_velocity_tracker.cpp
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spatial_velocity_tracker.h
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spring_arm.cpp
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spring_arm.h
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sprite_3d.cpp
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Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D
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2021-02-18 00:36:20 +01:00 |
sprite_3d.h
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vehicle_body.cpp
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use collision mask in vehicle raycast
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2021-03-08 17:40:22 +01:00 |
vehicle_body.h
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visibility_notifier.cpp
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Cache world in VisibilityNotifier3D to avoid crash
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2021-02-02 13:02:45 +01:00 |
visibility_notifier.h
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Cache world in VisibilityNotifier3D to avoid crash
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2021-02-02 13:02:45 +01:00 |
visual_instance.cpp
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Optimize transform propagation for hidden objects
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2021-02-03 15:16:47 +00:00 |
visual_instance.h
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voxel_light_baker.cpp
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voxel_light_baker.h
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world_environment.cpp
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world_environment.h
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