godot/demos/2d/platformer/stage.xml

1161 lines
56 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="10" version="1.1" version_name="Godot Engine v1.1.rc1.custom_build">
<ext_resource path="res://tileset.xml" type="TileSet"></ext_resource>
<ext_resource path="res://coin.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://one_way_platform.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://player.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://music.ogg" type="AudioStream"></ext_resource>
<ext_resource path="res://enemy.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "conn_count" </string>
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<string> "conns" </string>
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<string> "names" </string>
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<string> "stage" </string>
<string> "Node" </string>
<string> "_import_path" </string>
<string> "__meta__" </string>
<string> "tile_map" </string>
<string> "TileMap" </string>
<string> "visibility/visible" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
<string> "visibility/light_mask" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
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<string> "z/relative" </string>
<string> "mode" </string>
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<string> "cell/custom_transform" </string>
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<string> "cell/y_sort" </string>
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<string> "collision/friction" </string>
<string> "collision/bounce" </string>
<string> "collision/layers" </string>
<string> "collision/mask" </string>
<string> "tile_data" </string>
<string> "coins" </string>
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<string> "Area2D" </string>
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<string> "coin 3" </string>
<string> "coin 4" </string>
<string> "coin 5" </string>
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<string> "coin 31 6" </string>
<string> "coin 32" </string>
<string> "coin 31 7" </string>
<string> "coin 31 7 2" </string>
<string> "coin 31 7 3" </string>
<string> "coin 31 7 4" </string>
<string> "coin 31 7 5" </string>
<string> "props" </string>
<string> "moving_platform" </string>
<string> "Node2D" </string>
<string> "motion" </string>
<string> "cycle" </string>
<string> "moving_platform 2" </string>
<string> "moving_platform 3" </string>
<string> "seesaw" </string>
<string> "one_way_platform" </string>
<string> "StaticBody2D" </string>
<string> "player" </string>
<string> "RigidBody2D" </string>
<string> "music" </string>
<string> "StreamPlayer" </string>
<string> "stream/stream" </string>
<string> "stream/play" </string>
<string> "stream/loop" </string>
<string> "stream/volume_db" </string>
<string> "stream/autoplay" </string>
<string> "stream/paused" </string>
<string> "enemies" </string>
<string> "enemy 5" </string>
<string> "enemy 6" </string>
<string> "enemy 7" </string>
<string> "enemy 8" </string>
<string> "enemy 9" </string>
<string> "enemy 10" </string>
<string> "enemy 11" </string>
<string> "enemy 12" </string>
<string> "enemy 13" </string>
<string> "enemy 14" </string>
<string> "enemy 15" </string>
<string> "parallax_bg" </string>
<string> "ParallaxBackground" </string>
<string> "Label" </string>
<string> "margin/left" </string>
<string> "margin/top" </string>
<string> "margin/right" </string>
<string> "margin/bottom" </string>
<string> "focus_neighbour/left" </string>
<string> "focus_neighbour/top" </string>
<string> "focus_neighbour/right" </string>
<string> "focus_neighbour/bottom" </string>
<string> "focus/ignore_mouse" </string>
<string> "focus/stop_mouse" </string>
<string> "size_flags/horizontal" </string>
<string> "size_flags/stretch_ratio" </string>
<string> "range/min" </string>
<string> "range/max" </string>
<string> "range/step" </string>
<string> "range/page" </string>
<string> "range/value" </string>
<string> "range/exp_edit" </string>
<string> "rounded_values" </string>
<string> "text" </string>
<string> "align" </string>
<string> "valign" </string>
<string> "autowrap" </string>
<string> "uppercase" </string>
<string> "percent_visible" </string>
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<string> "variants" </string>
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<string> "2D" </string>
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<dictionary shared="false">
<string> "2D" </string>
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<string> "3D" </string>
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<string> "ambient_light_color" </string>
<color> 0.15, 0.15, 0.15, 1 </color>
<string> "default_light" </string>
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<string> "default_srgb" </string>
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<string> "deflight_rot_x" </string>
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<string> "show_origin" </string>
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<string> "viewport_mode" </string>
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<string> "viewports" </string>
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