godot/demos/2d/platformer/stage.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="10" version="1.1" version_name="Godot Engine v1.1.rc1.custom_build">
<ext_resource path="res://tileset.xml" type="TileSet"></ext_resource>
<ext_resource path="res://coin.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://one_way_platform.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://player.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://music.ogg" type="AudioStream"></ext_resource>
<ext_resource path="res://enemy.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource>
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<main_resource>
<dictionary name="_bundled" shared="false">
<string> "conn_count" </string>
<int> 0 </int>
<string> "conns" </string>
<int_array len="0"> </int_array>
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<string> "names" </string>
<string_array len="133">
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<string> "stage" </string>
<string> "Node" </string>
<string> "_import_path" </string>
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<string> "__meta__" </string>
<string> "tile_map" </string>
<string> "TileMap" </string>
<string> "visibility/visible" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
<string> "visibility/light_mask" </string>
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<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "transform/scale" </string>
<string> "z/z" </string>
<string> "z/relative" </string>
<string> "mode" </string>
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<string> "tile_set" </string>
<string> "cell/size" </string>
<string> "cell/quadrant_size" </string>
<string> "cell/custom_transform" </string>
<string> "cell/half_offset" </string>
<string> "cell/tile_origin" </string>
<string> "cell/y_sort" </string>
<string> "collision/use_kinematic" </string>
<string> "collision/friction" </string>
<string> "collision/bounce" </string>
<string> "collision/layers" </string>
<string> "collision/mask" </string>
<string> "tile_data" </string>
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<string> "coins" </string>
<string> "coin" </string>
<string> "Area2D" </string>
<string> "coin 2" </string>
<string> "coin 3" </string>
<string> "coin 4" </string>
<string> "coin 5" </string>
<string> "coin 6" </string>
<string> "coin 7" </string>
<string> "coin 8" </string>
<string> "coin 9" </string>
<string> "coin 10" </string>
<string> "coin 11" </string>
<string> "coin 12" </string>
<string> "coin 13" </string>
<string> "coin 14" </string>
<string> "coin 15" </string>
<string> "coin 16" </string>
<string> "coin 17" </string>
<string> "coin 18" </string>
<string> "coin 19" </string>
<string> "coin 20" </string>
<string> "coin 21" </string>
<string> "coin 22" </string>
<string> "coin 23" </string>
<string> "coin 24" </string>
<string> "coin 25" </string>
<string> "coin 26" </string>
<string> "coin 27" </string>
<string> "coin 28" </string>
<string> "coin 29" </string>
<string> "coin 30" </string>
<string> "coin 31" </string>
<string> "coin 31 2" </string>
<string> "coin 31 3" </string>
<string> "coin 31 4" </string>
<string> "coin 31 5" </string>
<string> "coin 31 6" </string>
<string> "coin 32" </string>
<string> "coin 31 7" </string>
<string> "coin 31 7 2" </string>
<string> "coin 31 7 3" </string>
<string> "coin 31 7 4" </string>
<string> "coin 31 7 5" </string>
<string> "props" </string>
<string> "moving_platform" </string>
<string> "Node2D" </string>
<string> "motion" </string>
<string> "cycle" </string>
<string> "moving_platform 2" </string>
<string> "moving_platform 3" </string>
<string> "seesaw" </string>
<string> "one_way_platform" </string>
<string> "StaticBody2D" </string>
<string> "player" </string>
<string> "RigidBody2D" </string>
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<string> "music" </string>
<string> "StreamPlayer" </string>
<string> "stream/stream" </string>
<string> "stream/play" </string>
<string> "stream/loop" </string>
<string> "stream/volume_db" </string>
<string> "stream/autoplay" </string>
<string> "stream/paused" </string>
<string> "enemies" </string>
<string> "enemy 5" </string>
<string> "enemy 6" </string>
<string> "enemy 7" </string>
<string> "enemy 8" </string>
<string> "enemy 9" </string>
<string> "enemy 10" </string>
<string> "enemy 11" </string>
<string> "enemy 12" </string>
<string> "enemy 13" </string>
<string> "enemy 14" </string>
<string> "enemy 15" </string>
<string> "parallax_bg" </string>
<string> "ParallaxBackground" </string>
<string> "Label" </string>
<string> "margin/left" </string>
<string> "margin/top" </string>
<string> "margin/right" </string>
<string> "margin/bottom" </string>
<string> "focus_neighbour/left" </string>
<string> "focus_neighbour/top" </string>
<string> "focus_neighbour/right" </string>
<string> "focus_neighbour/bottom" </string>
<string> "focus/ignore_mouse" </string>
<string> "focus/stop_mouse" </string>
<string> "size_flags/horizontal" </string>
<string> "size_flags/stretch_ratio" </string>
<string> "range/min" </string>
<string> "range/max" </string>
<string> "range/step" </string>
<string> "range/page" </string>
<string> "range/value" </string>
<string> "range/exp_edit" </string>
<string> "rounded_values" </string>
<string> "text" </string>
<string> "align" </string>
<string> "valign" </string>
<string> "autowrap" </string>
<string> "uppercase" </string>
<string> "percent_visible" </string>
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</string_array>
<string> "node_count" </string>
<int> 67 </int>
<string> "nodes" </string>
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<string> "variants" </string>
<array len="106" shared="false">
<node_path> "" </node_path>
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<dictionary shared="false">
<string> "__editor_plugin_screen__" </string>
<string> "2D" </string>
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<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
<string> "2D" </string>
<dictionary shared="false">
<string> "ofs" </string>
<vector2> 328.379, 822.226 </vector2>
<string> "snap_grid" </string>
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<bool> False </bool>
<string> "snap_offset" </string>
<vector2> 0, 0 </vector2>
<string> "snap_pixel" </string>
<bool> False </bool>
<string> "snap_relative" </string>
<bool> False </bool>
<string> "snap_rotation" </string>
<bool> False </bool>
<string> "snap_rotation_offset" </string>
<real> 0 </real>
<string> "snap_rotation_step" </string>
<real> 0.261799 </real>
<string> "snap_show_grid" </string>
<bool> False </bool>
<string> "snap_step" </string>
<vector2> 10, 10 </vector2>
<string> "zoom" </string>
<real> 1.108032 </real>
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</dictionary>
<string> "3D" </string>
<dictionary shared="false">
<string> "ambient_light_color" </string>
<color> 0.15, 0.15, 0.15, 1 </color>
<string> "default_light" </string>
<bool> True </bool>
<string> "default_srgb" </string>
<bool> False </bool>
<string> "deflight_rot_x" </string>
<real> 0.942478 </real>
<string> "deflight_rot_y" </string>
<real> 0.628319 </real>
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<string> "fov" </string>
<real> 45 </real>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "viewport_mode" </string>
<int> 1 </int>
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<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 18.643827 </real>
<string> "listener" </string>
<bool> True </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
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<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
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<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "listener" </string>
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<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
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<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
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<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "listener" </string>
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<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
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<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
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<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "listener" </string>
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<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
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<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
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</dictionary>
</array>
<string> "zfar" </string>
<real> 500 </real>
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<string> "znear" </string>
<real> 0.1 </real>
</dictionary>
<string> "Script" </string>
<dictionary shared="false">
<string> "current" </string>
<int> 2 </int>
<string> "sources" </string>
<array len="4" shared="false">
<string> "res://moving_platform.gd" </string>
<string> "res://enemy.gd" </string>
<string> "res://player.gd" </string>
<string> "res://coin.gd" </string>
</array>
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</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary shared="false">
<string> "custom_args" </string>
<string> "-l $scene" </string>
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
</dictionary>
<bool> True </bool>
<real> 1 </real>
<int> 1 </int>
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<vector2> 0, 0 </vector2>
<real> 0 </real>
<vector2> 1, 1 </vector2>
<int> 0 </int>
<resource resource_type="TileSet" path="res://tileset.xml"> </resource>
<vector2> 64, 64 </vector2>
<int> 8 </int>
<matrix32> 1, 0, 0, 1, 0, 0 </matrix32>
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2014-02-10 02:10:30 +01:00
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<string> "This is a simple demo on how to make a platformer game with Godot.&quot;This version uses physics and the 2D physics engine for motion and collision.&quot;&quot;The demo also shows the benefits of using the scene system, where coins,&quot;enemies and the player are edited separatedly and instanced in the stage.&quot;&quot;To edit the base tiles for the tileset, open the tileset_edit.xml file and follow &quot;instructions.&quot;" </string>
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2014-02-10 02:10:30 +01:00
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2014-02-10 02:10:30 +01:00
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