godot/core/io
Ruslan Mustakov 1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00
..
compression.cpp Enable building against system zstd. 2017-09-23 23:46:47 -04:00
compression.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
config_file.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
config_file.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
file_access_buffered.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
file_access_buffered.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
file_access_buffered_fa.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_compressed.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_compressed.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_encrypted.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_encrypted.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_memory.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_memory.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_network.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_network.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_pack.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_pack.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_zip.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_zip.h Extract logging logic 2017-09-25 16:19:21 +07:00
http_client.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
http_client.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
image_loader.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
image_loader.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ip.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ip.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ip_address.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ip_address.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
json.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
json.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
logger.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
logger.h Extract logging logic 2017-09-25 16:19:21 +07:00
marshalls.cpp Fix signed and unsigned comparisons 2017-09-01 08:13:12 +02:00
marshalls.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
networked_multiplayer_peer.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
networked_multiplayer_peer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer_udp.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer_udp.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pck_packer.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
pck_packer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
resource_format_binary.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
resource_format_binary.h Fix unused variable warnings 2017-09-08 15:03:53 +02:00
resource_import.cpp Fix import order, so scenes are imported after textures. 2017-09-20 21:04:20 -03:00
resource_import.h Fix import order, so scenes are imported after textures. 2017-09-20 21:04:20 -03:00
resource_loader.cpp Fix import order, so scenes are imported after textures. 2017-09-20 21:04:20 -03:00
resource_loader.h Fix import order, so scenes are imported after textures. 2017-09-20 21:04:20 -03:00
resource_saver.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
resource_saver.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Move core thirdparty files to thirdparty/{minizip,misc} 2017-04-28 21:19:23 +02:00
stream_peer.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
stream_peer.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
stream_peer_ssl.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stream_peer_ssl.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stream_peer_tcp.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stream_peer_tcp.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
tcp_server.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
tcp_server.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
translation_loader_po.cpp Fix use of unitialized variables 2017-09-02 01:59:26 +02:00
translation_loader_po.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
xml_parser.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
xml_parser.h Fix signed and unsigned comparisons 2017-09-01 08:13:12 +02:00
zip_io.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00