godot/platform/javascript/detect.py
Leon Krause 4db801aaea HTML5 start-up overhaul
- Implement promise-based JS interface for custom HTML page
   integration
 - Add download progress callback
 - Add progress bar and indeterminate spinner to default HTML page
 - Try downloading files multiple times when failing
 - Get rid of godotfs.js
 - Separate steps for engine initialization, game initialization and game
   start
 - Allow multiple games on one HTML page
 - Substitution placeholders only used in .html file
 - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME,
   $GODOT_TMEM -> $GODOT_TOTAL_MEMORY
 - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-09-11 20:56:29 +02:00

121 lines
3.6 KiB
Python

import os
import string
import sys
def is_active():
return True
def get_name():
return "JavaScript"
def can_build():
return (os.environ.has_key("EMSCRIPTEN_ROOT"))
def get_opts():
return [
['wasm', 'Compile to WebAssembly', 'no'],
['javascript_eval', 'Enable JavaScript eval interface', 'yes'],
]
def get_flags():
return [
('tools', 'no'),
('module_theora_enabled', 'no'),
]
def create(env):
# remove Windows' .exe suffix
return env.Clone(tools=['textfile', 'zip'], PROGSUFFIX='')
def escape_sources_backslashes(target, source, env, for_signature):
return [path.replace('\\','\\\\') for path in env.GetBuildPath(source)]
def escape_target_backslashes(target, source, env, for_signature):
return env.GetBuildPath(target[0]).replace('\\','\\\\')
def configure(env):
## Build type
if (env["target"] == "release"):
env.Append(CCFLAGS=['-O3'])
env.Append(LINKFLAGS=['-O3'])
elif (env["target"] == "release_debug"):
env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
env.Append(LINKFLAGS=['-O2', '-s', 'ASSERTIONS=1'])
# retain function names at the cost of file size, for backtraces and profiling
env.Append(LINKFLAGS=['--profiling-funcs'])
elif (env["target"] == "debug"):
env.Append(CCFLAGS=['-O1', '-D_DEBUG', '-g', '-DDEBUG_ENABLED'])
env.Append(LINKFLAGS=['-O1', '-g'])
## Compiler configuration
env['ENV'] = os.environ
env.PrependENVPath('PATH', os.environ['EMSCRIPTEN_ROOT'])
env['CC'] = 'emcc'
env['CXX'] = 'em++'
env['LINK'] = 'emcc'
env['RANLIB'] = 'emranlib'
# Emscripten's ar has issues with duplicate file names, so use cc
env['AR'] = 'emcc'
env['ARFLAGS'] = '-o'
if (os.name == 'nt'):
# use TempFileMunge on Windows since some commands get too long for
# cmd.exe even with spawn_fix
# need to escape backslashes for this
env['ESCAPED_SOURCES'] = escape_sources_backslashes
env['ESCAPED_TARGET'] = escape_target_backslashes
env['ARCOM'] = '${TEMPFILE("%s")}' % env['ARCOM'].replace('$SOURCES', '$ESCAPED_SOURCES').replace('$TARGET', '$ESCAPED_TARGET')
env['OBJSUFFIX'] = '.bc'
env['LIBSUFFIX'] = '.bc'
## Compile flags
env.Append(CPPPATH=['#platform/javascript'])
env.Append(CPPFLAGS=['-DJAVASCRIPT_ENABLED', '-DUNIX_ENABLED', '-DPTHREAD_NO_RENAME', '-DTYPED_METHOD_BIND', '-DNO_THREADS'])
env.Append(CPPFLAGS=['-DGLES3_ENABLED'])
# These flags help keep the file size down
env.Append(CPPFLAGS=["-fno-exceptions", '-DNO_SAFE_CAST', '-fno-rtti'])
if env['javascript_eval'] == 'yes':
env.Append(CPPFLAGS=['-DJAVASCRIPT_EVAL_ENABLED'])
## Link flags
env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="[\'FS\']"'])
env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
if (env['wasm'] == 'yes'):
env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
# In contrast to asm.js, enabling memory growth on WebAssembly has no
# major performance impact, and causes only a negligible increase in
# memory size.
env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1'])
env.extra_suffix = '.webassembly' + env.extra_suffix
else:
env.Append(LINKFLAGS=['-s', 'ASM_JS=1'])
env.Append(LINKFLAGS=['--separate-asm'])
env.Append(LINKFLAGS=['--memory-init-file', '1'])
# TODO: Move that to opus module's config
if("module_opus_enabled" in env and env["module_opus_enabled"] != "no"):
env.opus_fixed_point = "yes"