godot/servers/physics_2d
PouleyKetchoupp 4f8d761be6 Fix physics glitch with TileMap moving platforms
Added a parameter in test_body_motion to exclude attached objects from
collision, used to avoid collision with all TileMap tiles with moving
platform motion instead of just the one tile the character touches.

Same changes made in 3D for consistency, and handling potential similar
cases.
2021-10-04 12:27:42 -07:00
..
area_2d_sw.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
area_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
area_pair_2d_sw.cpp One-directional layer check for Area vs. RigidBody/SoftBody/Area 2021-08-17 09:32:00 -07:00
area_pair_2d_sw.h One-directional layer check for Area vs. RigidBody/SoftBody/Area 2021-08-17 09:32:00 -07:00
body_2d_sw.cpp Clarify RigidDynamicBody modes 2021-09-16 16:03:48 -07:00
body_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
body_direct_state_2d_sw.cpp Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
body_direct_state_2d_sw.h Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
body_pair_2d_sw.cpp Fix RayShape collision detection 2021-08-24 16:03:05 -07:00
body_pair_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
broad_phase_2d_bvh.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
broad_phase_2d_bvh.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
broad_phase_2d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_2d_sw.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
collision_object_2d_sw.cpp Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
collision_object_2d_sw.h Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
collision_solver_2d_sat.cpp Merge pull request #52668 from qarmin/cppcheck_servers_physics 2021-09-16 09:06:03 -07:00
collision_solver_2d_sat.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_2d_sw.cpp Merge pull request #52668 from qarmin/cppcheck_servers_physics 2021-09-16 09:06:03 -07:00
collision_solver_2d_sw.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
constraint_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
joints_2d_sw.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
joints_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
physics_server_2d_sw.cpp Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
physics_server_2d_sw.h Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
physics_server_2d_wrap_mt.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
physics_server_2d_wrap_mt.h Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shape_2d_sw.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
shape_2d_sw.h Merge pull request #52668 from qarmin/cppcheck_servers_physics 2021-09-16 09:06:03 -07:00
space_2d_sw.cpp Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
space_2d_sw.h Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
step_2d_sw.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
step_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00