godot/servers
PouleyKetchoupp 4f8d761be6 Fix physics glitch with TileMap moving platforms
Added a parameter in test_body_motion to exclude attached objects from
collision, used to avoid collision with all TileMap tiles with moving
platform motion instead of just the one tile the character touches.

Same changes made in 3D for consistency, and handling potential similar
cases.
2021-10-04 12:27:42 -07:00
..
audio Merge pull request #52237 from ellenhp/polyphony 2021-09-07 17:38:51 -03:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
physics_3d Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
rendering Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
text Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one. 2021-10-03 00:22:10 +03:00
xr Fix access to render target texture for XR interfaces 2021-09-28 19:46:50 +10:00
audio_server.cpp [HTML5] Use browser mix rate by default on the Web. 2021-09-15 11:56:21 +02:00
audio_server.h Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server.cpp Allow for mapping keycodes to current layout 2021-09-21 00:03:02 +02:00
display_server.h Allow for mapping keycodes to current layout 2021-09-21 00:03:02 +02:00
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
physics_server_2d.h Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
physics_server_3d.cpp Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
physics_server_3d.h Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
register_server_types.cpp Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp GLTF for game templates. 2021-10-03 12:37:52 -07:00
rendering_server.h Auto LOD fixes and improvements 2021-09-27 17:04:56 +02:00
SCsub Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one. 2021-10-03 00:22:10 +03:00
text_server.h Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one. 2021-10-03 00:22:10 +03:00
xr_server.cpp Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00
xr_server.h Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00