godot/servers/physics_3d
PouleyKetchoupp 4f8d761be6 Fix physics glitch with TileMap moving platforms
Added a parameter in test_body_motion to exclude attached objects from
collision, used to avoid collision with all TileMap tiles with moving
platform motion instead of just the one tile the character touches.

Same changes made in 3D for consistency, and handling potential similar
cases.
2021-10-04 12:27:42 -07:00
..
joints Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
area_3d_sw.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
area_3d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
area_pair_3d_sw.cpp One-directional layer check for Area vs. RigidBody/SoftBody/Area 2021-08-17 09:32:00 -07:00
area_pair_3d_sw.h One-directional layer check for Area vs. RigidBody/SoftBody/Area 2021-08-17 09:32:00 -07:00
body_3d_sw.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
body_3d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
body_direct_state_3d_sw.cpp Added set_active(true) to all body direct state force apply/impulses. #52915 2021-09-24 17:22:51 +12:00
body_direct_state_3d_sw.h Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
body_pair_3d_sw.cpp One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
body_pair_3d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
broad_phase_3d_bvh.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
broad_phase_3d_bvh.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
broad_phase_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
collision_object_3d_sw.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
collision_object_3d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
collision_solver_3d_sat.cpp Merge pull request #52668 from qarmin/cppcheck_servers_physics 2021-09-16 09:06:03 -07:00
collision_solver_3d_sat.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collision_solver_3d_sw.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
collision_solver_3d_sw.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
constraint_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
gjk_epa.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
gjk_epa.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
joints_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
physics_server_3d_sw.cpp Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
physics_server_3d_sw.h Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
physics_server_3d_wrap_mt.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
physics_server_3d_wrap_mt.h Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shape_3d_sw.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
shape_3d_sw.h Merge pull request #52668 from qarmin/cppcheck_servers_physics 2021-09-16 09:06:03 -07:00
soft_body_3d_sw.cpp Fix crashes with pinned vertices in GodotPhysics Soft Body 2021-10-04 08:45:27 -07:00
soft_body_3d_sw.h Remove scene code in physics servers 2021-10-01 08:42:47 -07:00
space_3d_sw.cpp Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
space_3d_sw.h Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
step_3d_sw.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
step_3d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00