godot/scene
robfram 5358befb41 Fix bad rendering of BBCode tables in RichTextLabel
Text overflowed canvas as tables didn't calculate correctly the width
of their columns. They used the whole table width available for each
column. Also, the `cell` parameter was wrongly parsed if used with its
optional argument (expand ratio).

This PR fixs the parsing of `cell` parameter (i.e. `cell=e`) and the
distribution of the full table width between columns, but it overrides
automatically the `expand` flag if the column is smaller than it could
be, to allow a better UX out-of-the-box. It keeps the `expand_ratio`
flag to let the user customize how every column grows in relation to
the rest.

Partially fix #6289.
2018-03-18 18:06:24 +01:00
..
2d Merge pull request #16971 from Noshyaar/tilemap 2018-03-13 13:57:58 +01:00
3d InterpolatedCamera: use internal_process 2018-03-16 05:15:26 +07:00
animation AnimationPlayer: fix scrubbing after play backwards 2018-03-09 19:41:14 +01:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Fix bad rendering of BBCode tables in RichTextLabel 2018-03-18 18:06:24 +01:00
main Merge pull request #16947 from Faless/ui_actions 2018-03-16 20:55:11 +01:00
resources Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options 2018-03-13 13:38:35 +01:00
register_scene_types.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00